make data access in the threads a bit more safe (note: probably will need some more safety measures later on)

This commit is contained in:
jp9000
2013-10-18 20:25:13 -07:00
parent ebbf4175d3
commit ae3cecf09f
6 changed files with 50 additions and 42 deletions

View File

@@ -36,38 +36,17 @@ static void tick_sources(uint64_t cur_time, uint64_t *last_time)
*last_time = cur_time;
}
static inline void render_displays(void)
static inline void render_display(struct obs_display *display)
{
size_t i;
struct vec4 clear_color;
vec4_set(&clear_color, 0.3f, 0.0f, 0.0f, 1.0f);
uint32_t width, height;
gs_load_swapchain(display ? display->swap : NULL);
for (i = 0; i < obs->displays.num; i++) {
uint32_t cx, cy;
obs_display_t display = obs->displays.array[i];
gs_load_swapchain(display->swap);
cx = gs_getwidth();
cy = gs_getheight();
gs_beginscene();
gs_setviewport(0, 0, (int)cx, (int)cy);
gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f);
gs_setviewport(0, 0, obs->output_width, obs->output_height);
if (display->source)
obs_source_video_render(display->source);
gs_endscene();
gs_present();
}
gs_load_swapchain(NULL);
gs_getsize(&width, &height);
gs_beginscene();
vec4_set(&clear_color, 0.3f, 0.0f, 0.0f, 1.0f);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH | GS_CLEAR_STENCIL,
&clear_color, 1.0f, 0);
@@ -75,10 +54,8 @@ static inline void render_displays(void)
gs_enable_blending(false);
gs_setcullmode(GS_NEITHER);
gs_ortho(0.0f, (float)obs->output_width,
0.0f, (float)obs->output_height,
-100.0f, 100.0f);
gs_setviewport(0, 0, obs->output_width, obs->output_height);
gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
gs_setviewport(0, 0, width, height);
if (obs->primary_source)
obs_source_video_render(obs->primary_source);
@@ -87,6 +64,23 @@ static inline void render_displays(void)
gs_present();
}
static inline void render_displays(void)
{
size_t i;
pthread_mutex_lock(&obs->display_list_mutex);
for (i = 0; i < obs->displays.num; i++) {
struct obs_display *display = obs->displays.array[i];
render_display(display);
}
pthread_mutex_unlock(&obs->display_list_mutex);
render_display(NULL);
}
static bool swap_frame(uint64_t timestamp)
{
stagesurf_t last_surface = obs->copy_surfaces[obs->cur_texture];