libobs-opengl: Allow omission of sampler in texture calls

master
John R. Bradley 2015-05-23 01:55:49 -05:00 committed by jp9000
parent 431a02459d
commit acf640b40c
1 changed files with 13 additions and 13 deletions

View File

@ -300,22 +300,22 @@ static bool gl_write_saturate(struct gl_shader_parser *glsp,
}
static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
struct shader_var *var, const char *call)
struct shader_var *var, const char *call, bool sampler)
{
struct cf_parser *cfp = &glsp->parser.cfp;
size_t sampler_id = (size_t)-1;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, "(")) return false;
if (!cf_next_token(cfp)) return false;
sampler_id = sp_getsampler(glsp, cfp->cur_token);
if (sampler_id == (size_t)-1) return false;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, ",")) return false;
var->gl_sampler_id = sampler_id;
if (sampler) {
if (!cf_next_token(cfp)) return false;
sampler_id = sp_getsampler(glsp, cfp->cur_token);
if (sampler_id == (size_t) -1) return false;
var->gl_sampler_id = sampler_id;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, ",")) return false;
}
dstr_cat(&glsp->gl_string, call);
dstr_cat(&glsp->gl_string, "(");
@ -337,13 +337,13 @@ static bool gl_write_texture_code(struct gl_shader_parser *glsp,
if (!cf_next_token(cfp)) return false;
if (cf_token_is(cfp, "Sample"))
written = gl_write_texture_call(glsp, var, "texture");
written = gl_write_texture_call(glsp, var, "texture", true);
else if (cf_token_is(cfp, "SampleBias"))
written = gl_write_texture_call(glsp, var, "texture");
written = gl_write_texture_call(glsp, var, "texture", true);
else if (cf_token_is(cfp, "SampleGrad"))
written = gl_write_texture_call(glsp, var, "textureGrad");
written = gl_write_texture_call(glsp, var, "textureGrad", true);
else if (cf_token_is(cfp, "SampleLevel"))
written = gl_write_texture_call(glsp, var, "textureLod");
written = gl_write_texture_call(glsp, var, "textureLod", true);
if (!written)
return false;