Add obs_source_draw helper function
This function simplifies drawing textures for sources in order to help reduce boilerplate code. If a source is a custom drawn source, it will automatically set up the effect to draw the sprite. If it's not a custom drawn source, it will simply draw the sprite as per normal. If the source uses a specific color matrix, it will also handle that as well.master
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4e61dd93c5
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ab5a76901b
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@ -2115,3 +2115,88 @@ uint32_t obs_source_get_flags(const obs_source_t *source)
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{
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return source ? source->flags : 0;
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}
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static inline void render_custom(gs_texture_t *texture, gs_effect_t *effect,
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const char *tech_name, uint32_t cx, uint32_t cy, bool flip)
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{
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gs_technique_t *tech;
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size_t passes;
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tech = gs_effect_get_technique(effect, tech_name);
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passes = gs_technique_begin(tech);
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for (size_t i = 0; i < passes; i++) {
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if (gs_technique_begin_pass(tech, i)) {
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gs_draw_sprite(texture, flip ? GS_FLIP_V : 0, cx, cy);
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gs_technique_end_pass(tech);
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}
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}
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gs_technique_end(tech);
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}
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static inline void render_chained(gs_texture_t *texture, gs_effect_t *effect,
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const char *tech_name, uint32_t cx, uint32_t cy, bool flip)
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{
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gs_draw_sprite(texture, flip ? GS_FLIP_V : 0, cx, cy);
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}
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void obs_source_draw(obs_source_t *source, gs_effect_t *effect,
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gs_texture_t *texture, uint32_t cx, uint32_t cy, bool flip,
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const struct matrix4 *color_matrix,
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const struct vec3 *color_range_min,
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const struct vec3 *color_range_max)
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{
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uint32_t flags = source->info.output_flags;
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bool use_custom = (flags & OBS_SOURCE_CUSTOM_DRAW) != 0;
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bool use_matrix = (flags & OBS_SOURCE_COLOR_MATRIX) != 0;
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const char *tech_name = use_matrix ? "DrawMatrix" : "Draw";
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gs_eparam_t *image;
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if (!effect) {
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blog(LOG_WARNING, "obs_source_draw_texture: NULL effect");
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return;
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}
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if (!texture) {
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blog(LOG_WARNING, "obs_source_draw_texture: NULL texture");
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return;
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}
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if (use_matrix && !color_matrix) {
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blog(LOG_WARNING, "obs_source_draw_texture: NULL color_matrix");
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return;
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}
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if (use_matrix && !color_range_min) {
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blog(LOG_WARNING, "obs_source_draw_texture: NULL "
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"color_range_min");
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return;
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}
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if (use_matrix && !color_range_max) {
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blog(LOG_WARNING, "obs_source_draw_texture: NULL "
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"color_range_max");
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return;
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}
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image = gs_effect_get_param_by_name(effect, "image");
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gs_effect_set_texture(image, texture);
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if (use_matrix) {
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gs_eparam_t *matrix = gs_effect_get_param_by_name(effect,
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"color_matrix");
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gs_eparam_t *range_min = gs_effect_get_param_by_name(effect,
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"color_range_min");
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gs_eparam_t *range_max = gs_effect_get_param_by_name(effect,
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"color_range_max");
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gs_effect_set_matrix4(matrix, color_matrix);
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gs_effect_set_val(range_min, color_range_min, sizeof(float)*3);
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gs_effect_set_val(range_max, color_range_max, sizeof(float)*3);
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}
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if (use_custom) {
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render_custom(texture, effect, tech_name, cx, cy, flip);
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} else {
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render_chained(texture, effect, tech_name, cx, cy, flip);
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}
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}
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@ -742,6 +742,13 @@ EXPORT uint32_t obs_source_get_flags(const obs_source_t *source);
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/* ------------------------------------------------------------------------- */
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/* Functions used by sources */
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/** Helper function to draw a texture for a source (synchronous video) */
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EXPORT void obs_source_draw(obs_source_t *source, gs_effect_t *effect,
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gs_texture_t *texture, uint32_t cx, uint32_t cy, bool flip,
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const struct matrix4 *color_matrix,
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const struct vec3 *color_range_min,
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const struct vec3 *color_range_max);
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/** Outputs asynchronous video data */
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EXPORT void obs_source_output_video(obs_source_t *source,
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const struct obs_source_frame *frame);
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