fixed a minor bug in the gl shader parser
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@@ -1,51 +0,0 @@
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include ../config.mak
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all: default
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SRCFILES=GS_D3D11SubSystem.cpp \
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GS_D3D11IndexBuffer.cpp \
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GS_D3D11Shader.cpp \
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GS_D3D11ShaderProcessor.cpp \
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GS_D3D11StageSurf.cpp \
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GS_D3D11Texture2D.cpp \
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GS_D3D11VertexBuffer.cpp \
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GS_D3D11ZStencilBuffer.cpp
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SONAME=../build/libobs-d3d11.$(SOEXT)
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LD=g++ -o
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CPPFLAGS += -iquote $(BASEINC)
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CPPFLAGS += -iquote ../libobs-graphics/
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CPPFLAGS += -isystem ./mingw/
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LDFLAGS += -L../build/
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ifdef monolithic
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LDFLAGS += -lobs
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else
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LDFLAGS += -lobs-util -lobs-graphics
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endif
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.PHONY: all monolithic default clean
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OBJS += $(SRCFILES:%.cpp=%.$(OBJ))
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default: $(SONAME)
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$(SONAME): .depend $(OBJS)
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$(LD)$@ $(LDFLAGS) $(OBJS)
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.depend:
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@rm -f .depend
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@$(foreach SRC, $(addprefix $(SRCPATH)/, $(SRCFILES)), $(CCDEP) \
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-std=c++11 $(CPPFLAGS) $(SRC) -I$(BASEINC) \
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-MT $(SRC:$(SRCPATH)/%.cpp=%.$(OBJ)) -MM 1>> .depend;)
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depend: .depend
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ifneq ($(wildcard .depend),)
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include .depend
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endif
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clean:
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rm -f $(OBJS) $(SONAME) *.a *.lib *.exp *.pdb .depend
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