libobs-opengl: Remove unused VERTEXID code
I think this was leftover from an abandoned approach.
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@ -669,12 +669,6 @@ static void gl_rename_attributes(struct gl_shader_parser *glsp)
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size_t val;
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if (attrib->input) {
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if (strcmp(attrib->mapping, "VERTEXID") == 0) {
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dstr_replace(&glsp->gl_string,
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attrib->name.array, "gl_VertexID");
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continue;
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}
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prefix = glsp->input_prefix;
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val = input_idx++;
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} else {
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