obs-transitions: Nonlinear SRGB, swipe
Switch back for now. Maybe we want CIELUV, but that's expensive.
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@ -88,26 +88,12 @@ static void swipe_callback(void *data, gs_texture_t *a, gs_texture_t *b,
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vec2_mulf(&swipe_val, &swipe_val, swipe->swipe_in ? 1.0f - t : t);
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const bool linear_srgb = gs_get_linear_srgb();
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const bool previous = gs_framebuffer_srgb_enabled();
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gs_enable_framebuffer_srgb(linear_srgb);
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gs_texture_t *t0 = swipe->swipe_in ? b : a;
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gs_texture_t *t1 = swipe->swipe_in ? a : b;
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if (linear_srgb) {
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gs_effect_set_texture_srgb(swipe->a_param, t0);
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gs_effect_set_texture_srgb(swipe->b_param, t1);
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} else {
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gs_effect_set_texture(swipe->a_param, t0);
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gs_effect_set_texture(swipe->b_param, t1);
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}
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gs_effect_set_texture(swipe->a_param, swipe->swipe_in ? b : a);
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gs_effect_set_texture(swipe->b_param, swipe->swipe_in ? a : b);
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gs_effect_set_vec2(swipe->swipe_param, &swipe_val);
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while (gs_effect_loop(swipe->effect, "Swipe"))
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gs_draw_sprite(NULL, 0, cx, cy);
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gs_enable_framebuffer_srgb(previous);
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}
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static void swipe_video_render(void *data, gs_effect_t *effect)
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