test: Make OSX test application compatible w/ windowless contexts
parent
a14d242369
commit
a56109b6e6
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@ -32,11 +32,14 @@ using SourceContext = OBSUniqueHandle<obs_source,
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using SceneContext = OBSUniqueHandle<obs_scene,
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using SceneContext = OBSUniqueHandle<obs_scene,
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DECLARE_DELETER(obs_scene_release)>;
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DECLARE_DELETER(obs_scene_release)>;
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using DisplayContext = OBSUniqueHandle<obs_display,
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DECLARE_DELETER(obs_display_destroy)>;
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#undef DECLARE_DELETER
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#undef DECLARE_DELETER
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/* --------------------------------------------------- */
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/* --------------------------------------------------- */
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static void CreateOBS(NSView *view)
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static void CreateOBS()
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{
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{
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if (!obs_startup("en"))
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if (!obs_startup("en"))
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throw "Couldn't create OBS";
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throw "Couldn't create OBS";
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@ -51,14 +54,23 @@ static void CreateOBS(NSView *view)
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ovi.base_height = cy;
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ovi.base_height = cy;
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ovi.output_width = cx;
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ovi.output_width = cx;
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ovi.output_height = cy;
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ovi.output_height = cy;
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ovi.window_width = cx;
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ovi.window_height = cy;
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ovi.window.view = view;
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if (obs_reset_video(&ovi) != 0)
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if (obs_reset_video(&ovi) != 0)
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throw "Couldn't initialize video";
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throw "Couldn't initialize video";
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}
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}
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static DisplayContext CreateDisplay(NSView *view)
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{
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gs_init_data info = {};
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info.cx = cx;
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info.cy = cy;
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info.format = GS_RGBA;
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info.zsformat = GS_ZS_NONE;
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info.window.view = view;
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return DisplayContext{obs_display_create(&info)};
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}
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static SceneContext SetupScene()
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static SceneContext SetupScene()
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{
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{
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/* ------------------------------------------------------ */
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/* ------------------------------------------------------ */
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@ -91,6 +103,7 @@ static SceneContext SetupScene()
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{
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{
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NSWindow *win;
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NSWindow *win;
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NSView *view;
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NSView *view;
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DisplayContext display;
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SceneContext scene;
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SceneContext scene;
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}
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}
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- (void)applicationDidFinishLaunching:(NSNotification*)notification;
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- (void)applicationDidFinishLaunching:(NSNotification*)notification;
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@ -117,6 +130,8 @@ static SceneContext SetupScene()
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if (!view)
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if (!view)
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throw "Could not create view";
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throw "Could not create view";
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CreateOBS();
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win.title = @"foo";
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win.title = @"foo";
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win.delegate = self;
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win.delegate = self;
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win.contentView = view;
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win.contentView = view;
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@ -125,11 +140,11 @@ static SceneContext SetupScene()
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[win center];
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[win center];
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[win makeMainWindow];
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[win makeMainWindow];
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CreateOBS(view);
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display = CreateDisplay(view);
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scene = SetupScene();
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scene = SetupScene();
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obs_add_draw_callback(
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obs_display_add_draw_callback(display.get(),
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[](void *, uint32_t, uint32_t) {
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[](void *, uint32_t, uint32_t) {
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obs_render_main_view();
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obs_render_main_view();
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}, nullptr);
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}, nullptr);
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@ -154,6 +169,7 @@ static SceneContext SetupScene()
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obs_set_output_source(0, nullptr);
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obs_set_output_source(0, nullptr);
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scene.reset();
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scene.reset();
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display.reset();
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obs_shutdown();
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obs_shutdown();
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NSLog(@"Number of memory leaks: %lu", bnum_allocs());
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NSLog(@"Number of memory leaks: %lu", bnum_allocs());
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