fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent

This commit is contained in:
jp9000
2013-10-25 10:25:28 -07:00
parent 603b262d4c
commit a43e291577
18 changed files with 154 additions and 60 deletions

View File

@@ -162,7 +162,7 @@ enum gs_color_format texture_getcolorformat(texture_t tex)
return tex->format;
}
bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
bool texture_map(texture_t tex, void **ptr, uint32_t *row_bytes)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
@@ -183,8 +183,8 @@ bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
*byte_width = tex2d->width * gs_get_format_bpp(tex->format) / 8;
*byte_width = (*byte_width + 3) & 0xFFFFFFFC;
*row_bytes = tex2d->width * gs_get_format_bpp(tex->format) / 8;
*row_bytes = (*row_bytes + 3) & 0xFFFFFFFC;
return true;
fail: