win-capture: Fix possible access of array beyond size

If the backbuffer count is larger than 3, it could still try to assign
backbuffers to pointers beyond the variable's array size when calling
swap->GetBuffer.
This commit is contained in:
jp9000
2016-12-23 07:39:09 -08:00
parent b276b1633e
commit a4143be052

View File

@@ -70,12 +70,6 @@ static bool create_d3d12_tex(ID3D12Resource *backbuffer[3], UINT count)
if (!count)
return false;
if (count > 3) {
hlog("Somehow it's using more than 3 backbuffers. "
"Not sure why anyone would do that.");
count = 3;
}
data.backbuffer_count = count;
for (UINT i = 0; i < count; i++) {
@@ -246,6 +240,13 @@ static inline bool d3d12_init_format(IDXGISwapChain *swap, HWND &window,
count = desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD
? 1 : desc.BufferCount;
if (count > 3) {
hlog("Somehow it's using more than the max backbuffers. "
"Not sure why anyone would do that.");
count = 1;
data.dxgi_1_4 = false;
}
for (UINT i = 0; i < count; i++) {
hr = swap->GetBuffer(i, __uuidof(ID3D12Resource),
(void**)&backbuffer[i]);