libobs-d3d11: Don't depend on specific D3DCompiler
I do not want the D3D11 library to depend on a specific compiler version. This way, I do not have to distribute D3D Compiler libraries with the program (proprietary binary blobs). Any particular version works because the API for the D3DCompiler function appears to be the same; the only things that change are other features and additions mostly (at least as far as I can tell). Using any version available on the system should be more than sufficient rather than depending on some specific D3D compiler version. If the user doesn't have it, a download of the latest D3D distributables should be fine, though it should work with the ones that come with windows 7+ as well.
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@@ -29,7 +29,6 @@ set_target_properties(libobs-d3d11
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target_link_libraries(libobs-d3d11
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libobs
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d3d11
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dxgi
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d3dcompiler)
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dxgi)
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install_obs_core(libobs-d3d11)
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