decklink: Add 2.1 & 4.1 surround layouts

The list of channel layouts available for decklink input is missing 2.1
& 4.1 layouts.  The commit adds them.  This aligns the decklink input
with the speaker layouts available at outputs.  Having different layouts
as input and output invokes FFmpeg resampler, which remixes the channels
in non trivial way except when downmixing to stereo.  This patch allows
to avoid such uncontrolled remix of channels with decklink input.
This commit is contained in:
pkviet 2017-12-05 00:26:47 +01:00 committed by jp9000
parent 292ad0fe97
commit 974e64eb23
4 changed files with 35 additions and 8 deletions

View File

@ -22,6 +22,11 @@ int check_buffer(struct audio_repack *repack,
/*
* Swap channel 3 & 4, 5 & 7, 6 & 8 and squash arrays
* 2.1:
*
* | FL | FR | LFE | emp | emp | emp |emp |emp |
* | | |
* | FL | FR | LFE |
* 4.0 (quad):
*
* | FL | FR | BR | BL | emp | emp |emp |emp |
@ -57,12 +62,23 @@ int repack_squash_swap(struct audio_repack *repack,
const __m128i *src = (__m128i *)bsrc;
const __m128i *esrc = src + frame_count;
uint16_t *dst = (uint16_t *)repack->packet_buffer;
while (src != esrc) {
__m128i target = _mm_load_si128(src++);
__m128i buf = _mm_shufflelo_epi16(target,_MM_SHUFFLE(2, 3, 1, 0));
__m128i buf2 = _mm_shufflehi_epi16(buf, _MM_SHUFFLE(1, 0, 3, 2));
_mm_storeu_si128((__m128i *)dst, buf2);
dst += 8 - squash;
/* 2.1 audio does not require re-ordering but still needs squashing
* in order to avoid sampling issues.
*/
if (squash == 5) {
while (src != esrc) {
__m128i target = _mm_load_si128(src++);
_mm_storeu_si128((__m128i *)dst, target);
dst += 8 - squash;
}
} else {
while (src != esrc) {
__m128i target = _mm_load_si128(src++);
__m128i buf = _mm_shufflelo_epi16(target, _MM_SHUFFLE(2, 3, 1, 0));
__m128i buf2 = _mm_shufflehi_epi16(buf, _MM_SHUFFLE(1, 0, 3, 2));
_mm_storeu_si128((__m128i *)dst, buf2);
dst += 8 - squash;
}
}
return 0;
@ -77,6 +93,12 @@ int audio_repack_init(struct audio_repack *repack,
return -1;
switch (repack_mode) {
case repack_mode_8to3ch_swap23:
repack->base_src_size = 8 * (16 / 8);
repack->base_dst_size = 3 * (16 / 8);
repack->extra_dst_size = 5;
repack->repack_func = &repack_squash_swap;
break;
case repack_mode_8to4ch_swap23:
repack->base_src_size = 8 * (16 / 8);
repack->base_dst_size = 4 * (16 / 8);

View File

@ -26,6 +26,7 @@ struct audio_repack {
};
enum _audio_repack_mode {
repack_mode_8to3ch_swap23,
repack_mode_8to4ch_swap23,
repack_mode_8to5ch_swap23,
repack_mode_8to6ch_swap23,

View File

@ -46,6 +46,8 @@ static inline int ConvertChannelFormat(speaker_layout format)
static inline audio_repack_mode_t ConvertRepackFormat(speaker_layout format)
{
switch (format) {
case SPEAKERS_2POINT1:
return repack_mode_8to3ch_swap23;
case SPEAKERS_4POINT0:
return repack_mode_8to4ch_swap23;
case SPEAKERS_4POINT1:
@ -103,7 +105,6 @@ void DeckLinkDeviceInstance::HandleAudioPacket(
if (channelFormat != SPEAKERS_UNKNOWN &&
channelFormat != SPEAKERS_MONO &&
channelFormat != SPEAKERS_STEREO &&
channelFormat != SPEAKERS_2POINT1 &&
maxdevicechannel >= 8 &&
isWin) {
@ -247,7 +248,6 @@ bool DeckLinkDeviceInstance::StartCapture(DeckLinkDeviceMode *mode_)
if (channelFormat != SPEAKERS_UNKNOWN &&
channelFormat != SPEAKERS_MONO &&
channelFormat != SPEAKERS_STEREO &&
channelFormat != SPEAKERS_2POINT1 &&
maxdevicechannel >= 8 &&
isWin) {

View File

@ -156,8 +156,12 @@ static bool decklink_device_changed(obs_properties_t *props,
}
if (device->GetMaxChannel() >= 8) {
obs_property_list_add_int(channelList, TEXT_CHANNEL_FORMAT_2_1CH,
SPEAKERS_2POINT1);
obs_property_list_add_int(channelList, TEXT_CHANNEL_FORMAT_4_0CH,
SPEAKERS_4POINT0);
obs_property_list_add_int(channelList, TEXT_CHANNEL_FORMAT_4_1CH,
SPEAKERS_4POINT1);
obs_property_list_add_int(channelList, TEXT_CHANNEL_FORMAT_5_1CH,
SPEAKERS_5POINT1);
obs_property_list_add_int(channelList, TEXT_CHANNEL_FORMAT_7_1CH,