call NSOpenGLContext 'update' on opengl context on macos when resizing
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@@ -390,6 +390,11 @@ static void APIENTRY gl_debug_message_amd(GLuint id,
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}
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#endif
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void gl_update(device_t device)
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{
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/* does nothing on windows */
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}
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struct gl_platform *gl_platform_create(device_t device,
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struct gs_init_data *info)
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{
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