fill in the rest of the GL functions. finally
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@@ -1035,11 +1035,11 @@ void gs_enable_stencilwrite(bool enable)
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graphics->exports.device_enable_stencilwrite(graphics->device, enable);
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}
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void gs_enable_color(bool red, bool blue, bool green, bool alpha)
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void gs_enable_color(bool red, bool green, bool blue, bool alpha)
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{
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graphics_t graphics = thread_graphics;
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graphics->exports.device_enable_color(graphics->device, red, blue,
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green, alpha);
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graphics->exports.device_enable_color(graphics->device, red, green,
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blue, alpha);
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}
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void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest)
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