change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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@@ -27,7 +27,7 @@ static inline bool gl_success(const char *funcname)
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{
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GLenum errorcode = glGetError();
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if (errorcode != GL_NO_ERROR) {
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blog(LOG_ERROR, "%s failed, glGetError returned %u",
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blog(LOG_ERROR, "%s failed, glGetError returned 0x%X",
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funcname, errorcode);
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return false;
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}
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