libobs-d3d11: Use linked list for all objects (for rebuilding)
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@@ -48,7 +48,7 @@ void gs_zstencil_buffer::InitBuffer()
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gs_zstencil_buffer::gs_zstencil_buffer(gs_device_t *device,
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uint32_t width, uint32_t height,
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gs_zstencil_format format)
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: device (device),
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: gs_obj (device, gs_type::gs_zstencil_buffer),
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width (width),
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height (height),
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format (format),
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