libobs-d3d11: Use linked list for all objects (for rebuilding)
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@@ -129,7 +129,7 @@ void gs_vertex_buffer::BuildBuffers()
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gs_vertex_buffer::gs_vertex_buffer(gs_device_t *device, struct gs_vb_data *data,
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uint32_t flags)
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: device (device),
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: gs_obj (device, gs_type::gs_vertex_buffer),
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dynamic ((flags & GS_DYNAMIC) != 0),
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vbd (data),
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numVerts (data->num)
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