libobs-d3d11: Use linked list for all objects (for rebuilding)
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@@ -40,7 +40,7 @@ void gs_vertex_shader::GetBuffersExpected(
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gs_vertex_shader::gs_vertex_shader(gs_device_t *device, const char *file,
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const char *shaderString)
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: gs_shader (device, GS_SHADER_VERTEX),
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: gs_shader (device, gs_type::gs_vertex_shader, GS_SHADER_VERTEX),
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hasNormals (false),
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hasColors (false),
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hasTangents (false),
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@@ -80,7 +80,7 @@ gs_vertex_shader::gs_vertex_shader(gs_device_t *device, const char *file,
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gs_pixel_shader::gs_pixel_shader(gs_device_t *device, const char *file,
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const char *shaderString)
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: gs_shader(device, GS_SHADER_PIXEL)
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: gs_shader(device, gs_type::gs_pixel_shader, GS_SHADER_PIXEL)
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{
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ShaderProcessor processor(device);
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ComPtr<ID3D10Blob> shaderBlob;
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