just some minor coding style adjustments
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@@ -60,8 +60,7 @@ static inline uint32_t GetWinVer()
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static inline uint32_t GetFormatBPP(gs_color_format format)
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{
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switch (format)
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{
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switch (format) {
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case GS_A8: return 1;
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case GS_R8: return 1;
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case GS_RGBA: return 4;
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@@ -85,8 +84,7 @@ static inline uint32_t GetFormatBPP(gs_color_format format)
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static inline DXGI_FORMAT ConvertGSTextureFormat(gs_color_format format)
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{
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switch (format)
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{
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switch (format) {
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case GS_A8: return DXGI_FORMAT_A8_UNORM;
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case GS_R8: return DXGI_FORMAT_R8_UNORM;
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case GS_RGBA: return DXGI_FORMAT_R8G8B8A8_UNORM;
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