libobs: Correctly set texture size
Correctly set texture size according to the frame to be rendered this time. Fixes the mismatch between frame and texture when async-delay-filter on.master
parent
c7da23bf96
commit
90a409fe58
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@ -744,7 +744,6 @@ struct obs_source {
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bool async_flip;
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bool async_linear_alpha;
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bool async_active;
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bool async_update_texture;
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bool async_unbuffered;
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bool async_decoupled;
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struct obs_source_frame *async_preload_frame;
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@ -1206,10 +1206,6 @@ static void async_tick(obs_source_t *source)
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source->last_sys_timestamp = sys_time;
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pthread_mutex_unlock(&source->async_mutex);
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if (source->cur_async_frame)
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source->async_update_texture =
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set_async_texture_size(source, source->cur_async_frame);
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}
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void obs_source_video_tick(obs_source_t *source, float seconds)
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@ -1975,9 +1971,6 @@ static inline bool init_gpu_conversion(struct obs_source *source,
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bool set_async_texture_size(struct obs_source *source,
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const struct obs_source_frame *frame)
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{
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enum convert_type cur =
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get_convert_type(frame->format, frame->full_range, frame->trc);
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if (source->async_width == frame->width &&
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source->async_height == frame->height &&
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source->async_format == frame->format &&
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@ -2007,7 +2000,9 @@ bool set_async_texture_size(struct obs_source *source,
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const enum gs_color_format format =
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convert_video_format(frame->format, frame->trc);
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const bool async_gpu_conversion = (cur != CONVERT_NONE) &&
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const enum convert_type type =
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get_convert_type(frame->format, frame->full_range, frame->trc);
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const bool async_gpu_conversion = (type != CONVERT_NONE) &&
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init_gpu_conversion(source, frame);
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source->async_gpu_conversion = async_gpu_conversion;
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if (async_gpu_conversion) {
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@ -2382,6 +2377,9 @@ static void obs_source_update_async_video(obs_source_t *source)
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source->async_rendered = true;
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if (frame) {
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const bool async_update_texture =
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set_async_texture_size(source, frame);
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check_to_swap_bgrx_bgra(source, frame);
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if (!source->async_decoupled ||
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@ -2391,11 +2389,10 @@ static void obs_source_update_async_video(obs_source_t *source)
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source->timing_set = true;
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}
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if (source->async_update_texture) {
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if (async_update_texture) {
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update_async_textures(source, frame,
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source->async_textures,
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source->async_texrender);
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source->async_update_texture = false;
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}
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obs_source_release_frame(source, frame);
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