changed all references of the old d3d11 filenames to the new filenames

This commit is contained in:
jp9000
2013-10-10 08:01:09 -07:00
parent 47e0700f3f
commit 904725390a
12 changed files with 64 additions and 64 deletions

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@@ -15,7 +15,7 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "GS_D3D11SubSystem.hpp"
#include "d3d11-subsystem.hpp"
void gs_index_buffer::InitBuffer()
{

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@@ -15,7 +15,7 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "GS_D3D11SubSystem.hpp"
#include "d3d11-subsystem.hpp"
#include "graphics/vec4.h"
const D3D11_TEXTURE_ADDRESS_MODE convertAddressMode[] =

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@@ -15,8 +15,8 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "GS_D3D11SubSystem.hpp"
#include "GS_D3D11ShaderProcessor.hpp"
#include "d3d11-subsystem.hpp"
#include "d3d11-shaderprocessor.hpp"
#include "graphics/vec2.h"
#include "graphics/vec3.h"
#include "graphics/matrix3.h"

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@@ -15,8 +15,8 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "GS_D3D11SubSystem.hpp"
#include "GS_D3D11ShaderProcessor.hpp"
#include "d3d11-subsystem.hpp"
#include "d3d11-shaderprocessor.hpp"
#include <sstream>
using namespace std;

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@@ -15,7 +15,7 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "GS_D3D11SubSystem.hpp"
#include "d3d11-subsystem.hpp"
gs_stage_surface::gs_stage_surface(device_t device, uint32_t width,
uint32_t height, gs_color_format colorFormat)

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@@ -18,7 +18,7 @@
#include "util/base.h"
#include "util/platform.h"
#include "graphics/matrix3.h"
#include "GS_D3D11SubSystem.hpp"
#include "d3d11-subsystem.hpp"
static const IID dxgiFactory2 =
{0x50c83a1c, 0xe072, 0x4c48, {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0}};

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@@ -37,7 +37,7 @@ struct shader_var;
struct shader_sampler;
struct gs_vertex_shader;
#include "GS_D3D11Exports.h"
#include "d3d11-exports.h"
using namespace std;

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@@ -16,7 +16,7 @@
******************************************************************************/
#include "util/base.h"
#include "GS_D3D11SubSystem.hpp"
#include "d3d11-subsystem.hpp"
void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd, void **data)
{

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@@ -17,7 +17,7 @@
#include "util/base.h"
#include "graphics/vec3.h"
#include "GS_D3D11SubSystem.hpp"
#include "d3d11-subsystem.hpp"
static inline void PushBuffer(vector<ID3D11Buffer*> &buffers,
vector<uint32_t> &strides, ID3D11Buffer *buffer,

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@@ -15,7 +15,7 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "GS_D3D11SubSystem.hpp"
#include "d3d11-subsystem.hpp"
void gs_zstencil_buffer::InitBuffer()
{