add stage surfaces and texture copying
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@@ -100,11 +100,6 @@ texture_t device_create_volumetexture(device_t device, uint32_t width,
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return NULL;
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}
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stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format)
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{
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}
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samplerstate_t device_create_samplerstate(device_t device,
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struct gs_sampler_info *info)
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{
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@@ -196,11 +191,6 @@ void device_copy_texture(device_t device, texture_t dst, texture_t src)
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{
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}
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void device_stage_texture(device_t device, stagesurf_t dst,
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texture_t src)
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{
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}
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void device_beginscene(device_t device)
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{
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}
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@@ -363,31 +353,6 @@ enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
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{
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}
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void stagesurface_destroy(stagesurf_t stagesurf)
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{
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}
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uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
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{
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}
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uint32_t stagesurface_getheight(stagesurf_t stagesurf)
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{
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}
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enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
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{
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}
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bool stagesurface_map(stagesurf_t stagesurf, const void **data,
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uint32_t *byte_width)
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{
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}
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void stagesurface_unmap(stagesurf_t stagesurf)
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{
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}
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void samplerstate_destroy(samplerstate_t samplerstate)
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{
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}
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