I removed GL-specific extension checking to a platform independent file.

I also fixed autoconf to find wxWidgets 2.9 without user intervention
Removed unused code and added more organization
This commit is contained in:
Zachary Lund
2014-01-05 21:05:17 -06:00
parent 4aef1d00d1
commit 840c1cfd65
5 changed files with 50 additions and 99 deletions

View File

@@ -50,12 +50,12 @@ static const char* debug_severity_table[] = {
#define GL_DEBUG_TYPE_OFFSET(x) (x - GL_DEBUG_TYPE_ERROR_ARB)
#define GL_DEBUG_SEVERITY_OFFSET(x) (x - GL_DEBUG_SEVERITY_HIGH_ARB)
static void gl_debug_proc(
static APIENTRY void gl_debug_proc(
GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, GLvoid *data )
{
blog( LOG_DEBUG,
"[%s][%s]{%}: %.*s",
"[%s][%s]{%s}: %.*s",
debug_source_table[GL_DEBUG_SOURCE_OFFSET(source)],
debug_type_table[GL_DEBUG_TYPE_OFFSET(type)],
debug_severity_table[GL_DEBUG_SEVERITY_OFFSET(severity)],
@@ -76,16 +76,49 @@ static void gl_enable_debug()
return;
}
glEnable(GL_DEBUG_OUTPUT);
if (glGetError() == GL_INVALID_ENUM)
blog(LOG_DEBUG, "OpenGL debug information not available"); /* Debug callback simply won't be called. */
else
blog(LOG_DEBUG, "Successfully hooked into OpenGL debug message callback.");
gl_enable(GL_DEBUG_OUTPUT);
}
#else
static void gl_enable_debug() {}
#endif
static inline void required_extension_error(const char *extension)
{
}
static bool gl_init_extensions(struct gs_device* device)
{
if (!GLEW_VERSION_2_1) {
blog(LOG_ERROR, "obs-studio requires OpenGL version 2.1 or higher.");
return false;
}
gl_enable_debug();
if (!GLEW_VERSION_3_0 && !GLEW_ARB_framebuffer_object) {
blog(LOG_ERROR, "OpenGL extension ARB_framebuffer_object is required.");
return false;
}
if (GLEW_VERSION_3_1 || GLEW_ARB_seamless_cube_map) {
gl_enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
if (!GLEW_VERSION_4_1 && !GLEW_ARB_separate_shader_objects) {
blog(LOG_ERROR, "OpenGL extension ARB_separate_shader_objects is required.");
return false;
}
if (GLEW_ARB_copy_image || GLEW_VERSION_4_2)
device->copy_type = COPY_TYPE_ARB;
else if (GLEW_NV_copy_image)
device->copy_type = COPY_TYPE_NV;
else
device->copy_type = COPY_TYPE_FBO_BLIT; /* ?? */
return true;
}
static void clear_textures(struct gs_device *device)
{
GLenum i;
@@ -137,8 +170,10 @@ device_t device_create(struct gs_init_data *info)
if (!device->plat)
goto fail;
/* We expect platform specific code to initialize GLEW as they might use it themselves anyways. */
/* Also, that code needs to set glewExperimental to true (since it fails to set core functionality like a dum dum) */
if (!gl_init_extensions(device))
goto fail;
gl_enable(GL_CULL_FACE);
glGenProgramPipelines(1, &device->pipeline);
if (!gl_success("glGenProgramPipelines"))
@@ -148,9 +183,6 @@ device_t device_create(struct gs_init_data *info)
if (!gl_success("glBindProgramPipeline"))
goto fail;
gl_enable_debug();
gl_enable(GL_CULL_FACE);
device_leavecontext(device);
device->cur_swap = gl_platform_getswap(device->plat);
@@ -1111,7 +1143,7 @@ void device_frustum(device_t device, float left, float right,
dst->x.x = nearx2 / rml;
dst->z.x = (left+right) / rml;
dst->y.y = nearx2 / tmb;
dst->z.y = (bottom+top) / tmb;