Remove trailing whitespace from gl-x11.c (OCD)

master
jp9000 2014-02-05 21:31:03 -07:00
parent 89cfbdc033
commit 8219a64958
1 changed files with 54 additions and 47 deletions

View File

@ -14,6 +14,7 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <X11/Xlib.h>
#include <stdio.h>
@ -43,30 +44,30 @@ struct gl_windowinfo {
uint32_t id;
Display *display;
};
struct gl_platform {
GLXContext context;
struct gs_swap_chain swap;
};
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
{
return &platform->swap;
}
extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
{
struct gl_windowinfo *wi = bmalloc(sizeof(struct gl_windowinfo));
memset(wi, 0, sizeof(struct gl_windowinfo));
wi->id = info->window.id;
/* wi->display = info->window.display; */
/*
The above no longer works with Qt.
Let's hope it continues to work.
*/
The above no longer works with Qt.
Let's hope it continues to work.
*/
return wi;
}
@ -76,12 +77,12 @@ extern void gl_windowinfo_destroy(struct gl_windowinfo *wi)
}
extern void gl_getclientsize(struct gs_swap_chain *swap,
uint32_t *width, uint32_t *height)
uint32_t *width, uint32_t *height)
{
XWindowAttributes info = { 0 };
XGetWindowAttributes(swap->wi->display, swap->wi->id, &info);
*height = info.height;
*width = info.width;
}
@ -94,9 +95,9 @@ static void print_info_stuff(struct gs_init_data *info)
"Color Format: %i\n"
"ZStencil Format: %i\n"
"Adapter: %i\n",
info->cx, info->cy,
info->cx, info->cy,
info->num_backbuffers,
info->format, info->zsformat,
info->format, info->zsformat,
info->adapter
);
}
@ -109,16 +110,17 @@ struct gl_platform *gl_platform_create(device_t device,
Display *display = XOpenDisplay(NULL); /* Open default screen */
struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
GLXFBConfig* configs;
print_info_stuff(info);
memset(plat, 0, sizeof(struct gl_platform));
if (!display) {
blog(LOG_ERROR, "Unable to find display. DISPLAY variable may not be set correctly.");
blog(LOG_ERROR, "Unable to find display. DISPLAY variable "
"may not be set correctly.");
goto fail0;
}
if (!glx_LoadFunctions(display, DefaultScreen(display))) {
blog(LOG_ERROR, "Unable to load GLX entry functions.");
goto fail0;
@ -128,14 +130,15 @@ struct gl_platform *gl_platform_create(device_t device,
blog(LOG_ERROR, "GLX not supported.");
goto fail0;
}
/* We require glX version 1.4 */
{
int major = 0, minor = 0;
glXQueryVersion(display, &major, &minor);
if (major < 1 || minor < 4) {
blog(LOG_ERROR, "GLX version found: %i.%i\nRequired: 1.4", major, minor);
blog(LOG_ERROR, "GLX version found: %i.%i\nRequired: "
"1.4", major, minor);
goto fail0;
}
}
@ -144,26 +147,29 @@ struct gl_platform *gl_platform_create(device_t device,
blog(LOG_ERROR, "ARB_GLX_create_context not supported!");
goto fail0;
}
configs = glXChooseFBConfig(display, DefaultScreen(display), fb_attribs, &num_configs);
configs = glXChooseFBConfig(display, DefaultScreen(display),
fb_attribs, &num_configs);
if(!configs) {
blog(LOG_ERROR, "Attribute list or screen is invalid.");
goto fail0;
}
if(num_configs == 0) {
blog(LOG_ERROR, "No framebuffer configurations found.");
goto fail1;
}
/* We just use the first configuration found... as it does everything we want at the very least. */
plat->context = glXCreateContextAttribsARB(display, configs[0], NULL, True, ctx_attribs);
if(!plat->context) {
/* We just use the first configuration found... as it does everything
* we want at the very least. */
plat->context = glXCreateContextAttribsARB(display, configs[0], NULL,
True, ctx_attribs);
if(!plat->context) {
blog(LOG_ERROR, "Failed to create OpenGL context.");
goto fail1;
}
if(!glXMakeCurrent(display, info->window.id, plat->context)) {
blog(LOG_ERROR, "Failed to make context current.");
goto fail2;
@ -173,34 +179,34 @@ struct gl_platform *gl_platform_create(device_t device,
blog(LOG_ERROR, "Failed to load OpenGL entry functions.");
goto fail2;
}
blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
plat->swap.device = device;
plat->swap.info = *info;
plat->swap.wi = gl_windowinfo_create(info);
plat->swap.wi->display = display;
XFree(configs);
XSync(display, False);
return plat;
fail2:
glXMakeCurrent(display, None, NULL);
glXDestroyContext(display, plat->context);
fail1:
fail1:
XFree(configs);
fail0:
bfree(plat);
return NULL;
}
void gl_platform_destroy(struct gl_platform *platform)
void gl_platform_destroy(struct gl_platform *platform)
{
if (!platform)
return;
return;
glXMakeCurrent(platform->swap.wi->display, None, NULL);
glXDestroyContext(platform->swap.wi->display, platform->context);
XCloseDisplay(platform->swap.wi->display);
@ -208,24 +214,25 @@ void gl_platform_destroy(struct gl_platform *platform)
bfree(platform);
}
void device_entercontext(device_t device)
void device_entercontext(device_t device)
{
GLXContext context = device->plat->context;
XID window = device->plat->swap.wi->id;
Display *display = device->plat->swap.wi->display;
if (device->cur_swap)
device->plat->swap.wi->id = device->cur_swap->wi->id;
if (!glXMakeCurrent(display, window, context)) {
blog(LOG_ERROR, "Failed to make context current.");
}
}
void device_leavecontext(device_t device)
void device_leavecontext(device_t device)
{
Display *display = device->plat->swap.wi->display;
if(!glXMakeCurrent(display, None, NULL)) {
if(!glXMakeCurrent(display, None, NULL)) {
blog(LOG_ERROR, "Failed to reset current context.");
}
}
@ -235,18 +242,18 @@ void gl_update(device_t device)
/* I don't know of anything we can do here. */
}
void device_load_swapchain(device_t device, swapchain_t swap)
void device_load_swapchain(device_t device, swapchain_t swap)
{
if(!swap)
swap = &device->plat->swap;
device->cur_swap = swap;
}
void device_present(device_t device)
void device_present(device_t device)
{
Display *display = device->plat->swap.wi->display;
XID window = device->plat->swap.wi->id;
glXSwapBuffers(display, window);
}