libobs: Always query shared texture handle for encoding

Always query the texture's shared handle in case the texture had to be
rebuilt from a driver crash.
This commit is contained in:
jp9000 2019-03-03 12:36:31 -08:00
parent ed374645aa
commit 7f01fee8c2

View File

@ -440,12 +440,12 @@ static inline bool queue_frame(struct obs_core_video *video, bool raw_active,
tf.tex = tex;
tf.tex_uv = tex_uv;
tf.handle = gs_texture_get_shared_handle(tex);
}
tf.count = 1;
tf.timestamp = vframe_info->timestamp;
tf.released = true;
tf.handle = gs_texture_get_shared_handle(tf.tex);
gs_texture_release_sync(tf.tex, ++tf.lock_key);
circlebuf_push_back(&video->gpu_encoder_queue, &tf, sizeof(tf));