Use uint8_t* instead of void* for texture data

NOTE: In texture_setimage, I had to move variables to the top of the
scope because microsoft's C compiler will give the legacy C90 error of:
'illegal use of this type as an expression'.

To sum it up, microsoft's C compiler is still utter garbage.
This commit is contained in:
jp9000
2014-06-27 21:29:06 -07:00
parent 9478624b22
commit 7b12133af3
15 changed files with 55 additions and 53 deletions

View File

@@ -259,8 +259,8 @@ struct gs_texture_2d : gs_texture {
bool genMipmaps;
HANDLE sharedHandle;
void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd, const void **data);
void InitTexture(const void **data);
void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd, const uint8_t **data);
void InitTexture(const uint8_t **data);
void InitResourceView();
void InitRenderTargets();
@@ -280,8 +280,8 @@ struct gs_texture_2d : gs_texture {
gs_texture_2d(device_t device, uint32_t width, uint32_t height,
gs_color_format colorFormat, uint32_t levels,
const void **data, uint32_t flags, gs_texture_type type,
bool gdiCompatible, bool shared);
const uint8_t **data, uint32_t flags,
gs_texture_type type, bool gdiCompatible, bool shared);
};
struct gs_zstencil_buffer {