UI: Add function to find default video save path
On windows this will return the documents\video directory, but on linux/mac it'll just return $HOME for the time being because I don't know if there really are any other appropriate adequate paths to use. Perhaps someone else can be willing to fill this in if they wish.
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@ -77,3 +77,7 @@ bool InitApplicationBundle()
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#endif
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}
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string GetDefaultVideoSavePath()
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{
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return string(getenv("HOME"));
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}
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@ -23,6 +23,8 @@ using namespace std;
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shellapi.h>
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#include <shlobj.h>
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static inline bool check_path(const char* data, const char *path,
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string &output)
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@ -67,3 +69,15 @@ bool InitApplicationBundle()
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{
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return true;
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}
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string GetDefaultVideoSavePath()
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{
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wchar_t path_utf16[MAX_PATH];
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char path_utf8[MAX_PATH];
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SHGetFolderPathW(NULL, CSIDL_MYVIDEO, NULL, SHGFP_TYPE_CURRENT,
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path_utf16);
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os_wcs_to_utf8(path_utf16, MAX_PATH, path_utf8);
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return string(path_utf8);
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}
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@ -101,3 +101,8 @@ bool InitApplicationBundle()
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{
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return true;
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}
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string GetDefaultVideoSavePath()
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{
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return string(getenv("HOME"));
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}
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@ -39,3 +39,4 @@ void GetMonitors(std::vector<MonitorInfo> &monitors);
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/* Updates the working directory for OSX application bundles */
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bool InitApplicationBundle();
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std::string GetDefaultVideoSavePath();
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