win-capture: Use texture for actual source size
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@@ -1360,13 +1360,15 @@ static void game_capture_render(void *data, gs_effect_t *effect)
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static uint32_t game_capture_width(void *data)
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{
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struct game_capture *gc = data;
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return gc->active ? gc->global_hook_info->cx : 0;
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return (gc->active && gc->texture) ?
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gs_texture_get_width(gc->texture) : 0;
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}
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static uint32_t game_capture_height(void *data)
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{
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struct game_capture *gc = data;
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return gc->active ? gc->global_hook_info->cy : 0;
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return (gc->active && gc->texture) ?
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gs_texture_get_height(gc->texture) : 0;
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}
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static const char *game_capture_name(void)
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