obs-filters: Avoid skewing chroma key's box filter average
Passes the sample directly to the box filter before it is multiplied by color.
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@@ -74,6 +74,7 @@ float4 ProcessChromaKey(float4 rgba, VertData v_in)
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float fullMask = pow(saturate(baseMask / smoothness), 1.5);
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float spillVal = pow(saturate(baseMask / spill), 1.5);
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rgba.rgba *= color;
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rgba.a *= fullMask;
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float desat = (rgba.r * 0.2126 + rgba.g * 0.7152 + rgba.b * 0.0722);
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@@ -84,7 +85,7 @@ float4 ProcessChromaKey(float4 rgba, VertData v_in)
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float4 PSChromaKeyRGBA(VertData v_in) : TARGET
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{
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float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
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float4 rgba = image.Sample(textureSampler, v_in.uv);
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return ProcessChromaKey(rgba, v_in);
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}
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