Implement FBO blit texture copy
This trick uses FBOs to allow for copying textures without the need for special texture copy functions.
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@@ -137,6 +137,12 @@ static inline bool gl_cull_face(GLenum faces)
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return gl_success("glCullFace");
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}
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static inline bool gl_get_integer_v(GLenum pname, GLint *params)
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{
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glGetIntegerv(pname, params);
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return gl_success("glGetIntegerv");
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}
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extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
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GLenum format, GLint internal_format, bool compressed,
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uint32_t width, uint32_t height, uint32_t size,
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@@ -145,7 +151,8 @@ extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
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extern bool gl_copy_texture(struct gs_device *device,
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GLuint dst, GLenum dst_target,
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GLuint src, GLenum src_target,
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uint32_t width, uint32_t height);
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uint32_t width, uint32_t height,
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enum gs_color_format format);
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extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
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const GLvoid *data, GLenum usage);
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