obs-transitions: Add HDR support to cut/fade
Both transitions are capable of passing through HDR sources now.
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@ -10,15 +10,19 @@ sampler_state textureSampler {
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};
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struct VertData {
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float2 uv : TEXCOORD0;
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float4 pos : POSITION;
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};
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struct FragData {
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float2 uv : TEXCOORD0;
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};
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VertData VSDefault(VertData v_in)
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{
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VertData vert_out;
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vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
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vert_out.uv = v_in.uv;
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vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
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return vert_out;
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}
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@ -32,20 +36,49 @@ float3 srgb_nonlinear_to_linear(float3 v)
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return float3(srgb_nonlinear_to_linear_channel(v.r), srgb_nonlinear_to_linear_channel(v.g), srgb_nonlinear_to_linear_channel(v.b));
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}
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float4 PSFade(VertData v_in) : TARGET
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float4 Fade(FragData f_in)
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{
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float4 a_val = tex_a.Sample(textureSampler, v_in.uv);
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float4 b_val = tex_b.Sample(textureSampler, v_in.uv);
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float4 a_val = tex_a.Sample(textureSampler, f_in.uv);
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float4 b_val = tex_b.Sample(textureSampler, f_in.uv);
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float4 rgba = lerp(a_val, b_val, fade_val);
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rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
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return rgba;
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}
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float4 PSFade(FragData f_in) : TARGET
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{
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float4 rgba = Fade(f_in);
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return rgba;
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}
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float4 FadeLinear(FragData f_in)
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{
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float4 a_val = tex_a.Sample(textureSampler, f_in.uv);
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float4 b_val = tex_b.Sample(textureSampler, f_in.uv);
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float4 rgba = lerp(a_val, b_val, fade_val);
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return rgba;
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}
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float4 PSFadeLinear(FragData f_in) : TARGET
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{
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float4 rgba = FadeLinear(f_in);
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return rgba;
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}
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technique Fade
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{
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pass
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{
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vertex_shader = VSDefault(v_in);
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pixel_shader = PSFade(v_in);
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pixel_shader = PSFade(f_in);
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}
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}
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technique FadeLinear
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{
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pass
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{
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vertex_shader = VSDefault(v_in);
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pixel_shader = PSFadeLinear(f_in);
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}
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}
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@ -57,6 +57,14 @@ static bool cut_audio_render(void *data, uint64_t *ts_out,
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channels, sample_rate, mix_a, mix_b);
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}
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static enum gs_color_space
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cut_video_get_color_space(void *data, size_t count,
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const enum gs_color_space *preferred_spaces)
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{
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struct cut_info *const cut = data;
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return obs_transition_video_get_color_space(cut->source);
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}
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struct obs_source_info cut_transition = {
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.id = "cut_transition",
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.type = OBS_SOURCE_TYPE_TRANSITION,
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@ -65,4 +73,5 @@ struct obs_source_info cut_transition = {
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.destroy = cut_destroy,
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.video_render = cut_video_render,
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.audio_render = cut_audio_render,
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.video_get_color_space = cut_video_get_color_space,
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};
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@ -56,11 +56,23 @@ static void fade_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t,
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const bool previous = gs_framebuffer_srgb_enabled();
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gs_enable_framebuffer_srgb(true);
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gs_effect_set_texture(fade->a_param, a);
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gs_effect_set_texture(fade->b_param, b);
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const char *tech_name = "Fade";
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/* texture setters look reversed, but they aren't */
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if (gs_get_color_space() == GS_CS_SRGB) {
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/* users want nonlinear fade */
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gs_effect_set_texture(fade->a_param, a);
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gs_effect_set_texture(fade->b_param, b);
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} else {
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/* nonlinear fade is too wrong, so use linear fade */
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gs_effect_set_texture_srgb(fade->a_param, a);
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gs_effect_set_texture_srgb(fade->b_param, b);
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tech_name = "FadeLinear";
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}
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gs_effect_set_float(fade->fade_param, t);
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while (gs_effect_loop(fade->effect, "Fade"))
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while (gs_effect_loop(fade->effect, tech_name))
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gs_draw_sprite(NULL, 0, cx, cy);
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gs_enable_framebuffer_srgb(previous);
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@ -68,9 +80,10 @@ static void fade_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t,
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static void fade_video_render(void *data, gs_effect_t *effect)
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{
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UNUSED_PARAMETER(effect);
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struct fade_info *fade = data;
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obs_transition_video_render(fade->source, fade_callback);
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UNUSED_PARAMETER(effect);
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}
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static float mix_a(void *data, float t)
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@ -95,6 +108,24 @@ static bool fade_audio_render(void *data, uint64_t *ts_out,
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channels, sample_rate, mix_a, mix_b);
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}
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static enum gs_color_space
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fade_video_get_color_space(void *data, size_t count,
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const enum gs_color_space *preferred_spaces)
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{
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struct fade_info *const fade = data;
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const enum gs_color_space transition_space =
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obs_transition_video_get_color_space(fade->source);
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enum gs_color_space space = transition_space;
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for (size_t i = 0; i < count; ++i) {
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space = preferred_spaces[i];
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if (space == transition_space)
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break;
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}
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return space;
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}
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struct obs_source_info fade_transition = {
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.id = "fade_transition",
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.type = OBS_SOURCE_TYPE_TRANSITION,
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@ -103,4 +134,5 @@ struct obs_source_info fade_transition = {
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.destroy = fade_destroy,
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.video_render = fade_video_render,
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.audio_render = fade_audio_render,
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.video_get_color_space = fade_video_get_color_space,
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};
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