UI: Fix duplicated source names in audio settings
When you add an audio capture source and use the "use existing" feature in the source selection dialog, and then recreate the same audio source again in audio settings, it will result in two sources using identical names, which although relatively harmless can cause issues when doing things such as trying to find sources by their name. Fixes obsproject/obs-studio#5621 Closes obsproject/obs-studio#5947
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@ -4412,6 +4412,25 @@ bool OBSBasic::ResetAudio()
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return obs_reset_audio(&ai);
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}
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extern std::string strprintf(const char *format, ...);
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static std::string GetDupName(const char *name)
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{
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std::string newName = name;
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int inc = 1;
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for (;;) {
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OBSSourceAutoRelease existing_source =
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obs_get_source_by_name(newName.c_str());
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if (!existing_source)
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break;
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newName = strprintf("%s (%d)", name, ++inc);
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}
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return newName;
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}
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void OBSBasic::ResetAudioDevice(const char *sourceId, const char *deviceId,
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const char *deviceDesc, int channel)
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{
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@ -4435,9 +4454,11 @@ void OBSBasic::ResetAudioDevice(const char *sourceId, const char *deviceId,
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}
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} else if (!disable) {
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std::string name = GetDupName(deviceDesc);
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settings = obs_data_create();
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obs_data_set_string(settings, "device_id", deviceId);
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source = obs_source_create(sourceId, deviceDesc, settings,
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source = obs_source_create(sourceId, name.c_str(), settings,
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nullptr);
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obs_set_output_source(channel, source);
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