Merge pull request #2066 from jpark37/feature-level-baseline
Use D3D_FEATURE_LEVEL_10_0 as baseline
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@@ -137,13 +137,6 @@ static bool create_d3d12_tex(bb_info &bb)
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typedef PFN_D3D11ON12_CREATE_DEVICE create_11_on_12_t;
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const static D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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};
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static bool d3d12_init_11on12(void)
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{
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static HMODULE d3d11 = nullptr;
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@@ -113,7 +113,6 @@ const static D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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};
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static inline bool shex_init_d3d11()
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@@ -262,7 +262,6 @@ static const D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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};
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static inline bool gl_shtex_init_d3d11(void)
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