win-capture: Rename variables for consistency
Variables that track time should not have the name 'interval', they should have the name 'time' instead so it's crystal clear that the variable is tracking time.
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@@ -75,8 +75,8 @@ struct game_capture {
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DWORD thread_id;
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HWND next_window;
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HWND window;
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float check_interval;
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float fps_reset_interval;
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float retry_time;
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float fps_reset_time;
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float retry_interval;
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bool active : 1;
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bool activate_hook : 1;
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@@ -951,15 +951,15 @@ static void game_capture_tick(void *data, float seconds)
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}
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}
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gc->check_interval += seconds;
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gc->retry_time += seconds;
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if (!gc->active) {
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if (!gc->error_acquiring &&
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gc->check_interval > gc->retry_interval) {
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gc->retry_time > gc->retry_interval) {
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if (gc->config.capture_any_fullscreen ||
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gc->activate_hook) {
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try_hook(gc);
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gc->check_interval = 0.0f;
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gc->retry_time = 0.0f;
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}
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}
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} else {
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@@ -981,10 +981,10 @@ static void game_capture_tick(void *data, float seconds)
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obs_leave_graphics();
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}
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gc->fps_reset_interval += seconds;
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if (gc->fps_reset_interval >= gc->retry_interval) {
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gc->fps_reset_time += seconds;
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if (gc->fps_reset_time >= gc->retry_interval) {
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reset_frame_interval(gc);
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gc->fps_reset_interval = 0.0f;
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gc->fps_reset_time = 0.0f;
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}
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}
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}
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