libobs-d3d11: Initialize variable to zero
Initialize variable (that will be used to change the resource) to zero.master
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a032bcc798
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671b6032e2
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@ -1787,6 +1787,7 @@ bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
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gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
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D3D11_MAPPED_SUBRESOURCE map;
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ZeroMemory(&map, sizeof(D3D11_MAPPED_SUBRESOURCE));
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hr = tex2d->device->context->Map(tex2d->texture, 0,
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D3D11_MAP_WRITE_DISCARD, 0, &map);
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if (FAILED(hr))
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