libobs: Add low resolution bilinear scale effect

This effect preserves detail of images that are scaled below half size
by using sampling 9 pixels.
master
jp9000 2015-04-06 07:09:47 -07:00
parent b18e957d81
commit 65517ea4cf
4 changed files with 100 additions and 0 deletions

View File

@ -0,0 +1,84 @@
/*
* bilinear low res scaling, samples 9 pixels of a larger image to scale to a
* low resolution image below half size
*/
uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform float2 base_dimension_i;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 pixel(float2 uv)
{
return image.Sample(textureSampler, uv);
}
float4 DrawLowresBilinear(VertData v_in)
{
float2 stepxy = base_dimension_i;
float4 output;
output = pixel(v_in.uv);
output += pixel(v_in.uv + float2(-stepxy.x, -stepxy.y));
output += pixel(v_in.uv + float2(-stepxy.x, 0.0));
output += pixel(v_in.uv + float2(-stepxy.x, stepxy.y));
output += pixel(v_in.uv + float2( 0.0, -stepxy.y));
output += pixel(v_in.uv + float2( 0.0, stepxy.y));
output += pixel(v_in.uv + float2( stepxy.x, -stepxy.y));
output += pixel(v_in.uv + float2( stepxy.x, 0.0));
output += pixel(v_in.uv + float2( stepxy.x, stepxy.y));
return output / float4(9.0, 9.0, 9.0, 9.0);
}
float4 PSDrawLowresBilinearRGBA(VertData v_in) : TARGET
{
return DrawLowresBilinear(v_in);
}
float4 PSDrawLowresBilinearMatrix(VertData v_in) : TARGET
{
float4 yuv = DrawLowresBilinear(v_in);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
return saturate(mul(float4(yuv.xyz, 1.0), color_matrix));
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSDrawLowresBilinearRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSDrawLowresBilinearMatrix(v_in);
}
}

View File

@ -154,6 +154,7 @@ struct obs_core_video {
gs_effect_t *conversion_effect;
gs_effect_t *bicubic_effect;
gs_effect_t *lanczos_effect;
gs_effect_t *bilinear_lowres_effect;
gs_stagesurf_t *mapped_surface;
int cur_texture;

View File

@ -254,6 +254,11 @@ static int obs_init_graphics(struct obs_video_info *ovi)
NULL);
bfree(filename);
filename = find_libobs_data_file("bilinear_lowres_scale.effect");
video->bilinear_lowres_effect = gs_effect_create_from_file(filename,
NULL);
bfree(filename);
if (!video->default_effect)
success = false;
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
@ -423,6 +428,7 @@ static void obs_free_graphics(void)
gs_effect_destroy(video->conversion_effect);
gs_effect_destroy(video->bicubic_effect);
gs_effect_destroy(video->lanczos_effect);
gs_effect_destroy(video->bilinear_lowres_effect);
video->default_effect = NULL;
gs_leave_context();
@ -1197,6 +1203,12 @@ gs_effect_t *obs_get_lanczos_effect(void)
return obs->video.lanczos_effect;
}
gs_effect_t *obs_get_bilinear_lowres_effect(void)
{
if (!obs) return NULL;
return obs->video.bilinear_lowres_effect;
}
signal_handler_t *obs_get_signal_handler(void)
{
if (!obs) return NULL;

View File

@ -509,6 +509,9 @@ EXPORT gs_effect_t *obs_get_bicubic_effect(void);
/** Returns the lanczos scaling effect */
EXPORT gs_effect_t *obs_get_lanczos_effect(void);
/** Returns the bilinear lowres scaling effect */
EXPORT gs_effect_t *obs_get_bilinear_lowres_effect(void);
/** Returns the primary obs signal handler */
EXPORT signal_handler_t *obs_get_signal_handler(void);