win-capture: Remove game capture scaling
The performance save is not worth accidental usage support. Also remove unnecessary copies from the shmem paths.
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@@ -90,8 +90,8 @@ struct hook_info {
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uint32_t format;
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uint32_t cx;
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uint32_t cy;
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uint32_t base_cx;
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uint32_t base_cy;
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uint32_t UNUSED_base_cx;
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uint32_t UNUSED_base_cy;
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uint32_t pitch;
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uint32_t map_id;
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uint32_t map_size;
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@@ -99,7 +99,7 @@ struct hook_info {
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/* additional options */
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uint64_t frame_interval;
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bool use_scale;
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bool UNUSED_use_scale;
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bool force_shmem;
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bool capture_overlay;
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