Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The original idea was to have a system that would have connecting media inputs and outputs, but at a certain point I realized that this was an unnecessary complexity for what we wanted to do. (Also, it reminded me of directshow filters, and I HATE directshow with a passion, and wouldn't wish it upon my greatest enemy) Now, audio/video outputs are connected to directly, with better callback handlers, and will eventually have the ability to automatically handle conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses them. Doing this will allow the video/audio i/o handlers to also prevent duplicate conversion, as well as make it easier/simple to use. My true goal for this is to make output and encoder plugins as simple to create as possible. I want to be able to be able to create an output plugin with almost no real hassle of having to worry about image conversions, media inputs/outputs, etc. A plugin developer shouldn't have to handle that sort of stuff when he/she doesn't really need to. Plugins will be able to simply create a callback via obs_video() and/or obs_audio(), and they will automatically receive the audio/video data in the formats requested via a simple callback, without needing to do almost anything else at all.
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@@ -262,7 +262,7 @@ bool OBSBasic::InitGraphics()
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bool OBSBasic::InitAudio()
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{
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/* TODO: load audio settings from config */
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struct audio_info ai;
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struct audio_output_info ai;
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ai.name = "test";
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ai.samples_per_sec = 44100;
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ai.format = AUDIO_FORMAT_16BIT;
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