GL/D3D11: Add scissor support
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@@ -1386,11 +1386,16 @@ void device_getviewport(device_t device, struct gs_rect *rect)
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void device_setscissorrect(device_t device, struct gs_rect *rect)
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{
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D3D11_RECT d3drect;
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d3drect.left = rect->x;
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d3drect.top = rect->y;
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d3drect.right = rect->x + rect->cx;
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d3drect.bottom = rect->y + rect->cy;
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device->context->RSSetScissorRects(1, &d3drect);
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device->rasterState.scissorEnabled = (rect != NULL);
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if (rect != NULL) {
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d3drect.left = rect->x;
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d3drect.top = rect->y;
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d3drect.right = rect->x + rect->cx;
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d3drect.bottom = rect->y + rect->cy;
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device->context->RSSetScissorRects(1, &d3drect);
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}
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}
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void device_ortho(device_t device, float left, float right, float top,
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