Perform timestamp smoothing in media-io as well

Doing timestamp smoothing in obs-source.c is good because timestamps can
typically operate on a different timebase, however, obs-source.c can
also change that time base dynamically (such as with async video and
unexpected timestamp jumps), so in order to ensure that audio is
seamless in the output as well, perform timestamp smoothing in
audio-io.c as well just as an extra precautionary measure.
master
jp9000 2014-08-30 11:52:08 -07:00
parent 355d5dab6e
commit 5ac364ff9a
1 changed files with 22 additions and 3 deletions

View File

@ -53,6 +53,8 @@ struct audio_line {
uint64_t base_timestamp;
uint64_t last_timestamp;
uint64_t next_ts_min;
/* states whether this line is still being used. if not, then when the
* buffer is depleted, it's destroyed */
bool alive;
@ -659,16 +661,33 @@ static void audio_line_place_data_pos(struct audio_line *line,
}
}
static inline uint64_t smooth_ts(struct audio_line *line, uint64_t timestamp)
{
if (!line->next_ts_min)
return timestamp;
bool ts_under = (timestamp < line->next_ts_min);
uint64_t diff = ts_under ?
(line->next_ts_min - timestamp) :
(timestamp - line->next_ts_min);
return (diff < TS_SMOOTHING_THRESHOLD) ? line->next_ts_min : timestamp;
}
static void audio_line_place_data(struct audio_line *line,
const struct audio_data *data)
{
size_t pos = ts_diff_bytes(line->audio, data->timestamp,
line->base_timestamp);
size_t pos;
uint64_t timestamp = smooth_ts(line, data->timestamp);
pos = ts_diff_bytes(line->audio, timestamp, line->base_timestamp);
line->next_ts_min =
timestamp + conv_frames_to_time(line->audio, data->frames);
#ifdef DEBUG_AUDIO
blog(LOG_DEBUG, "data->timestamp: %llu, line->base_timestamp: %llu, "
"pos: %lu, bytes: %lu, buf size: %lu",
data->timestamp, line->base_timestamp, pos,
timestamp, line->base_timestamp, pos,
data->frames * line->audio->block_size,
line->buffers[0].size);
#endif