changed gs_draw_sprite to allow custom sizes, added output textures to the core, and adjusted the test code to accommodate the changes
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@@ -41,14 +41,16 @@ static void CreateOBS(NSWindow *win)
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struct obs_video_info ovi;
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ovi.adapter = 0;
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ovi.base_width = cx;
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ovi.base_height = cy;
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ovi.fps_num = 30000;
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ovi.fps_den = 1001;
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ovi.graphics_module = "libobs-opengl";
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ovi.output_format = VIDEO_FORMAT_RGBA;
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ovi.base_width = cx;
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ovi.base_height = cy;
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ovi.output_width = cx;
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ovi.output_height = cy;
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ovi.window_width = cx;
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ovi.window_height = cy;
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ovi.window.view = [win contentView];
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if (!obs_reset_video(&ovi))
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@@ -142,15 +144,15 @@ static void test()
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/* ------------------------------------------------------ */
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/* create source */
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SourceContext source = autorelease(obs_source_create(SOURCE_INPUT,
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"random", NULL));
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SourceContext source = autorelease(obs_source_create(
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SOURCE_INPUT, "random", NULL));
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if (!source)
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throw "Couldn't create random test source";
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/* ------------------------------------------------------ */
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/* create filter */
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SourceContext filter = autorelease(obs_source_create(SOURCE_FILTER,
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"test", NULL));
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SourceContext filter = autorelease(obs_source_create(
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SOURCE_FILTER, "test", NULL));
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if (!filter)
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throw "Couldn't create test filter";
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obs_source_filter_add(source.get(), filter.get());
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