UI: Add scene item rotation handle
Add a rotation handle to the scene item selection box that will rotate the source when clicked and dragged.
This commit is contained in:
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e5175e851b
commit
580ebcc935
@ -30,6 +30,8 @@ OBSBasicPreview::~OBSBasicPreview()
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gs_texture_destroy(overflow);
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if (rectFill)
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gs_vertexbuffer_destroy(rectFill);
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if (circleFill)
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gs_vertexbuffer_destroy(circleFill);
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obs_leave_graphics();
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}
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@ -287,6 +289,11 @@ struct HandleFindData {
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OBSSceneItem item;
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ItemHandle handle = ItemHandle::None;
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float angle = 0.0f;
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vec2 rotatePoint;
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vec2 offsetPoint;
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float angleOffset = 0.0f;
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HandleFindData(const HandleFindData &) = delete;
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HandleFindData(HandleFindData &&) = delete;
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@ -304,7 +311,10 @@ struct HandleFindData {
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: pos(hfd.pos),
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radius(hfd.radius),
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item(hfd.item),
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handle(hfd.handle)
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handle(hfd.handle),
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angle(hfd.angle),
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rotatePoint(hfd.rotatePoint),
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offsetPoint(hfd.offsetPoint)
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{
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obs_sceneitem_get_draw_transform(parent, &parent_xform);
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}
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@ -318,10 +328,16 @@ static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
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if (!obs_sceneitem_selected(item)) {
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if (obs_sceneitem_is_group(item)) {
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HandleFindData newData(data, item);
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newData.angleOffset = obs_sceneitem_get_rot(item);
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obs_sceneitem_group_enum_items(item, FindHandleAtPos,
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&newData);
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data.item = newData.item;
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data.handle = newData.handle;
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data.angle = newData.angle;
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data.rotatePoint = newData.rotatePoint;
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data.offsetPoint = newData.offsetPoint;
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}
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return true;
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@ -358,6 +374,39 @@ static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
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TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
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TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
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vec2 rotHandleOffset;
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vec2_set(&rotHandleOffset, 0.0f, HANDLE_RADIUS * 12);
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RotatePos(&rotHandleOffset, atan2(transform.x.y, transform.x.x));
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RotatePos(&rotHandleOffset, RAD(data.angleOffset));
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vec3 handlePos = GetTransformedPos(0.5f, 0.0f, transform);
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vec3_transform(&handlePos, &handlePos, &data.parent_xform);
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handlePos.x -= rotHandleOffset.x;
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handlePos.y -= rotHandleOffset.y;
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float dist = vec3_dist(&handlePos, &pos3);
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if (dist < data.radius) {
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if (dist < closestHandle) {
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closestHandle = dist;
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data.item = item;
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data.angle = obs_sceneitem_get_rot(item);
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data.handle = ItemHandle::Rot;
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vec2_set(&data.rotatePoint,
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transform.t.x + transform.x.x / 2 +
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transform.y.x / 2,
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transform.t.y + transform.x.y / 2 +
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transform.y.y / 2);
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obs_sceneitem_get_pos(item, &data.offsetPoint);
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data.offsetPoint.x -= data.rotatePoint.x;
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data.offsetPoint.y -= data.rotatePoint.y;
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RotatePos(&data.offsetPoint,
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-RAD(obs_sceneitem_get_rot(item)));
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}
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}
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UNUSED_PARAMETER(scene);
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return true;
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}
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@ -404,6 +453,10 @@ void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
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stretchItem = std::move(data.item);
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stretchHandle = data.handle;
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rotateAngle = data.angle;
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rotatePoint = data.rotatePoint;
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offsetPoint = data.offsetPoint;
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if (stretchHandle != ItemHandle::None) {
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matrix4 boxTransform;
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vec3 itemUL;
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@ -583,7 +636,7 @@ void OBSBasicPreview::UpdateCursor(uint32_t &flags)
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return;
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}
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if (!flags && cursor().shape() != Qt::OpenHandCursor)
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if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
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unsetCursor();
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if (cursor().shape() != Qt::ArrowCursor)
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return;
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@ -598,6 +651,8 @@ void OBSBasicPreview::UpdateCursor(uint32_t &flags)
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setCursor(Qt::SizeHorCursor);
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else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
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setCursor(Qt::SizeVerCursor);
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else if (flags & ITEM_ROT)
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setCursor(Qt::OpenHandCursor);
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}
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static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
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@ -1461,6 +1516,64 @@ void OBSBasicPreview::StretchItem(const vec2 &pos)
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obs_sceneitem_set_pos(stretchItem, &newPos);
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}
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void OBSBasicPreview::RotateItem(const vec2 &pos)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
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bool shiftDown = (modifiers & Qt::ShiftModifier);
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bool ctrlDown = (modifiers & Qt::ControlModifier);
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vec2 pos2;
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if (!editingGroup) {
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scene = main->GetCurrentScene();
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vec2_copy(&pos2, &pos);
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} else {
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OBSSource source = obs_sceneitem_get_source(editGroup);
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scene = obs_group_from_source(source);
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pos2 = TranslatePosToGroup(pos, editGroup);
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}
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float angle =
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atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
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#define ROT_SNAP(rot, thresh) \
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if (abs(angle - RAD(rot)) < RAD(thresh)) { \
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angle = RAD(rot); \
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}
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if (shiftDown) {
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for (int i = 0; i <= 360 / 15; i++) {
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ROT_SNAP(i * 15 - 90, 7.5);
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}
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} else if (!ctrlDown) {
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ROT_SNAP(rotateAngle, 5)
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ROT_SNAP(-90, 5)
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ROT_SNAP(-45, 5)
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ROT_SNAP(0, 5)
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ROT_SNAP(45, 5)
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ROT_SNAP(90, 5)
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ROT_SNAP(135, 5)
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ROT_SNAP(180, 5)
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ROT_SNAP(225, 5)
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ROT_SNAP(270, 5)
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ROT_SNAP(315, 5)
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}
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#undef ROT_SNAP
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vec2 pos3;
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vec2_copy(&pos3, &offsetPoint);
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RotatePos(&pos3, angle);
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pos3.x += rotatePoint.x;
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pos3.y += rotatePoint.y;
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obs_sceneitem_set_rot(stretchItem, DEG(angle));
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obs_sceneitem_set_pos(stretchItem, &pos3);
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}
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void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
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{
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changed = true;
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@ -1517,7 +1630,10 @@ void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
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pos.y = group_pos.y;
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}
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if (cropping)
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if (stretchHandle == ItemHandle::Rot) {
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RotateItem(pos);
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setCursor(Qt::ClosedHandCursor);
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} else if (cropping)
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CropItem(pos);
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else
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StretchItem(pos);
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@ -1570,6 +1686,29 @@ void OBSBasicPreview::leaveEvent(QEvent *)
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hoveredPreviewItems.clear();
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}
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static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
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vec2 scale)
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{
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float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
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float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
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gs_render_start(true);
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gs_vertex2f(x1, y1);
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gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
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y1 + (ySide * (thickness / scale.y)));
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gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
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y2 + (ySide * (thickness / scale.y)));
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gs_vertex2f(x2, y2);
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gs_vertex2f(x1, y1);
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gs_vertbuffer_t *line = gs_render_save();
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gs_load_vertexbuffer(line);
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gs_draw(GS_TRISTRIP, 0, 0);
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gs_vertexbuffer_destroy(line);
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}
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static void DrawSquareAtPos(float x, float y)
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{
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struct vec3 pos;
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@ -1586,28 +1725,47 @@ static void DrawSquareAtPos(float x, float y)
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gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
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gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
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gs_draw(GS_TRISTRIP, 0, 0);
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gs_matrix_pop();
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}
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static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
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vec2 scale)
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static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot)
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{
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float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
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float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
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struct vec3 pos;
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vec3_set(&pos, 0.5f, 0.0f, 0.0f);
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struct matrix4 matrix;
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gs_matrix_get(&matrix);
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vec3_transform(&pos, &pos, &matrix);
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gs_render_start(true);
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gs_vertex2f(x1, y1);
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gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
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y1 + (ySide * (thickness / scale.y)));
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gs_vertex2f(x2, y2);
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gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
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y2 + (ySide * (thickness / scale.y)));
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gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
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gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
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gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
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gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
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gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
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gs_vertbuffer_t *line = gs_render_save();
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gs_load_vertexbuffer(line);
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gs_matrix_push();
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gs_matrix_identity();
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gs_matrix_translate(&pos);
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gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
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gs_matrix_translate3f(-HANDLE_RADIUS * 1.5, -HANDLE_RADIUS * 1.5, 0.0f);
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gs_matrix_scale3f(HANDLE_RADIUS * 3, HANDLE_RADIUS * 3, 1.0f);
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gs_draw(GS_TRISTRIP, 0, 0);
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gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
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gs_load_vertexbuffer(circle);
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gs_draw(GS_TRISTRIP, 0, 0);
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gs_matrix_pop();
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gs_vertexbuffer_destroy(line);
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}
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@ -1788,17 +1946,24 @@ bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
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if (!SceneItemHasVideo(item))
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return true;
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OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
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if (obs_sceneitem_is_group(item)) {
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matrix4 mat;
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obs_transform_info groupInfo;
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obs_sceneitem_get_draw_transform(item, &mat);
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obs_sceneitem_get_info(item, &groupInfo);
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prev->groupRot = groupInfo.rot;
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gs_matrix_push();
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gs_matrix_mul(&mat);
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obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
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obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
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gs_matrix_pop();
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prev->groupRot = 0.0f;
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}
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OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
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OBSBasic *main = OBSBasic::Get();
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bool hovered = false;
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@ -1919,6 +2084,24 @@ bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
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DrawSquareAtPos(0.0f, 0.5f);
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DrawSquareAtPos(0.5f, 1.0f);
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DrawSquareAtPos(1.0f, 0.5f);
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if (!prev->circleFill) {
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gs_render_start(true);
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float angle = 180;
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for (int i = 0, l = 40; i < l; i++) {
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gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
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cos(RAD(angle)) / 2 + 0.5f);
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angle += 360 / l;
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gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
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cos(RAD(angle)) / 2 + 0.5f);
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gs_vertex2f(0.5f, 1.0f);
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}
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prev->circleFill = gs_render_save();
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}
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DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot);
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}
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gs_matrix_pop();
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@ -16,6 +16,7 @@ class QMouseEvent;
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#define ITEM_RIGHT (1 << 1)
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#define ITEM_TOP (1 << 2)
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#define ITEM_BOTTOM (1 << 3)
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#define ITEM_ROT (1 << 4)
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#define ZOOM_SENSITIVITY 1.125f
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@ -29,6 +30,7 @@ enum class ItemHandle : uint32_t {
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BottomLeft = ITEM_BOTTOM | ITEM_LEFT,
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BottomCenter = ITEM_BOTTOM,
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BottomRight = ITEM_BOTTOM | ITEM_RIGHT,
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Rot = ITEM_ROT
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};
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class OBSBasicPreview : public OBSQTDisplay {
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@ -44,6 +46,9 @@ private:
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OBSSceneItem stretchGroup;
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OBSSceneItem stretchItem;
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ItemHandle stretchHandle = ItemHandle::None;
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float rotateAngle;
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vec2 rotatePoint;
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vec2 offsetPoint;
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vec2 stretchItemSize;
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matrix4 screenToItem;
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matrix4 itemToScreen;
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@ -51,6 +56,7 @@ private:
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gs_texture_t *overflow = nullptr;
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gs_vertbuffer_t *rectFill = nullptr;
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gs_vertbuffer_t *circleFill = nullptr;
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vec2 startPos;
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vec2 mousePos;
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@ -67,6 +73,7 @@ private:
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bool selectionBox = false;
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int32_t scalingLevel = 0;
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float scalingAmount = 1.0f;
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float groupRot = 0.0f;
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std::vector<obs_sceneitem_t *> hoveredPreviewItems;
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std::vector<obs_sceneitem_t *> selectedItems;
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@ -99,6 +106,7 @@ private:
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vec3 CalculateStretchPos(const vec3 &tl, const vec3 &br);
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void CropItem(const vec2 &pos);
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void StretchItem(const vec2 &pos);
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void RotateItem(const vec2 &pos);
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static void SnapItemMovement(vec2 &offset);
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void MoveItems(const vec2 &pos);
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