(API Change) Improve graphics API consistency
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
This commit is contained in:
@@ -108,7 +108,7 @@ static inline D3D11_COMPARISON_FUNC ConvertGSDepthTest(gs_depth_test test)
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return D3D11_COMPARISON_NEVER;
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}
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static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op op)
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static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op_type op)
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{
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switch (op) {
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case GS_KEEP: return D3D11_STENCIL_OP_KEEP;
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@@ -167,12 +167,12 @@ static inline D3D11_PRIMITIVE_TOPOLOGY ConvertGSTopology(gs_draw_mode mode)
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/* exception-safe RAII wrapper for vertex buffer data (NOTE: not copy-safe) */
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struct VBDataPtr {
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vb_data *data;
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gs_vb_data *data;
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inline void Clear() {vbdata_destroy(data); data = nullptr;}
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inline void Clear() {gs_vbdata_destroy(data); data = nullptr;}
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inline VBDataPtr(vb_data *data) : data(data) {}
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inline ~VBDataPtr() {vbdata_destroy(data);}
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inline VBDataPtr(gs_vb_data *data) : data(data) {}
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inline ~VBDataPtr() {gs_vbdata_destroy(data);}
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};
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struct gs_vertex_buffer {
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@@ -182,7 +182,7 @@ struct gs_vertex_buffer {
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ComPtr<ID3D11Buffer> tangentBuffer;
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vector<ComPtr<ID3D11Buffer>> uvBuffers;
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device_t device;
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gs_device_t device;
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bool dynamic;
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VBDataPtr vbd;
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size_t numVerts;
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@@ -199,7 +199,8 @@ struct gs_vertex_buffer {
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const size_t numVerts, void *array,
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ID3D11Buffer **buffer);
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gs_vertex_buffer(device_t device, struct vb_data *data, uint32_t flags);
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gs_vertex_buffer(gs_device_t device, struct gs_vb_data *data,
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uint32_t flags);
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};
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/* exception-safe RAII wrapper for index buffer data (NOTE: not copy-safe) */
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@@ -212,7 +213,7 @@ struct DataPtr {
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struct gs_index_buffer {
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ComPtr<ID3D11Buffer> indexBuffer;
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device_t device;
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gs_device_t device;
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bool dynamic;
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gs_index_type type;
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size_t indexSize;
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@@ -221,7 +222,7 @@ struct gs_index_buffer {
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void InitBuffer();
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gs_index_buffer(device_t device, enum gs_index_type type,
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gs_index_buffer(gs_device_t device, enum gs_index_type type,
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void *indices, size_t num, uint32_t flags);
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};
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@@ -278,7 +279,7 @@ struct gs_texture_2d : gs_texture {
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{
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}
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gs_texture_2d(device_t device, uint32_t width, uint32_t height,
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gs_texture_2d(gs_device_t device, uint32_t width, uint32_t height,
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gs_color_format colorFormat, uint32_t levels,
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const uint8_t **data, uint32_t flags,
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gs_texture_type type, bool gdiCompatible, bool shared);
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@@ -303,7 +304,7 @@ struct gs_zstencil_buffer {
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{
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}
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gs_zstencil_buffer(device_t device, uint32_t width, uint32_t height,
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gs_zstencil_buffer(gs_device_t device, uint32_t width, uint32_t height,
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gs_zstencil_format format);
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};
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@@ -315,21 +316,21 @@ struct gs_stage_surface {
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gs_color_format format;
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DXGI_FORMAT dxgiFormat;
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gs_stage_surface(device_t device, uint32_t width, uint32_t height,
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gs_stage_surface(gs_device_t device, uint32_t width, uint32_t height,
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gs_color_format colorFormat);
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};
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struct gs_sampler_state {
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ComPtr<ID3D11SamplerState> state;
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device_t device;
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gs_device_t device;
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gs_sampler_info info;
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gs_sampler_state(device_t device, gs_sampler_info *info);
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gs_sampler_state(gs_device_t device, gs_sampler_info *info);
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};
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struct shader_param {
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struct gs_shader_param {
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string name;
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shader_param_type type;
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gs_shader_param_type type;
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uint32_t textureID;
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@@ -341,7 +342,7 @@ struct shader_param {
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vector<uint8_t> defaultValue;
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bool changed;
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shader_param(shader_var &var, uint32_t &texCounter);
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gs_shader_param(shader_var &var, uint32_t &texCounter);
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};
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struct ShaderError {
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@@ -356,21 +357,21 @@ struct ShaderError {
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};
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struct gs_shader {
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device_t device;
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shader_type type;
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vector<shader_param> params;
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gs_device_t device;
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gs_shader_type type;
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vector<gs_shader_param> params;
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ComPtr<ID3D11Buffer> constants;
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size_t constantSize;
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inline void UpdateParam(vector<uint8_t> &constData, shader_param ¶m,
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bool &upload);
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inline void UpdateParam(vector<uint8_t> &constData,
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gs_shader_param ¶m, bool &upload);
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void UploadParams();
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void BuildConstantBuffer();
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void Compile(const char *shaderStr, const char *file,
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const char *target, ID3D10Blob **shader);
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inline gs_shader(device_t device, shader_type type)
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inline gs_shader(gs_device_t device, gs_shader_type type)
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: device (device),
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type (type),
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constantSize (0)
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@@ -384,7 +385,7 @@ struct ShaderSampler {
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string name;
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gs_sampler_state sampler;
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inline ShaderSampler(const char *name, device_t device,
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inline ShaderSampler(const char *name, gs_device_t device,
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gs_sampler_info *info)
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: name (name),
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sampler (device, info)
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@@ -396,7 +397,7 @@ struct gs_vertex_shader : gs_shader {
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ComPtr<ID3D11VertexShader> shader;
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ComPtr<ID3D11InputLayout> layout;
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shader_param *world, *viewProj;
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gs_shader_param *world, *viewProj;
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bool hasNormals;
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bool hasColors;
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@@ -415,7 +416,7 @@ struct gs_vertex_shader : gs_shader {
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void GetBuffersExpected(const vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
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gs_vertex_shader(device_t device, const char *file,
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gs_vertex_shader(gs_device_t device, const char *file,
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const char *shaderString);
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};
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@@ -432,7 +433,7 @@ struct gs_pixel_shader : gs_shader {
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states[i] = NULL;
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}
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gs_pixel_shader(device_t device, const char *file,
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gs_pixel_shader(gs_device_t device, const char *file,
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const char *shaderString);
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};
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@@ -497,9 +498,9 @@ struct SavedBlendState : BlendState {
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struct StencilSide {
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gs_depth_test test;
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gs_stencil_op fail;
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gs_stencil_op zfail;
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gs_stencil_op zpass;
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gs_stencil_op_type fail;
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gs_stencil_op_type zfail;
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gs_stencil_op_type zpass;
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inline StencilSide()
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: test (GS_ALWAYS),
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@@ -623,7 +624,7 @@ struct gs_device {
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void UpdateBlendState();
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inline void CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
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texture_t src, uint32_t src_x, uint32_t src_y,
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gs_texture_t src, uint32_t src_x, uint32_t src_y,
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uint32_t src_w, uint32_t src_h);
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void UpdateViewProjMatrix();
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