Modified debug proc to possibly be more appropriate
parent
3394ac6488
commit
543acf8477
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@ -24,40 +24,6 @@
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#undef near
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#ifdef _DEBUG
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/* Tables for OpenGL debug */
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static const char* debug_source_table[] = {
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"Unknown",
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"API",
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"Window System",
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"Shader Compiler",
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"Third Party"
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"Application",
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"Other"
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};
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static const char* debug_type_table[] = {
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"Unknown",
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"Error",
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"Deprecated Behavior",
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"Undefined Behavior",
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"Portability",
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"Performance",
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"Other"
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};
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static const char* debug_severity_table[] = {
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"Unknown",
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"High",
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"Medium",
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"Low",
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"Notification"
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};
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/* ARB and core values are the same. They'll always be linear so no hardcoding.
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* The values subtracted are the lowest value in the list of valid values. */
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#define GL_DEBUG_SOURCE_OFFSET(x) (x - GL_DEBUG_SOURCE_API_ARB + 1)
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#define GL_DEBUG_TYPE_OFFSET(x) (x - GL_DEBUG_TYPE_ERROR_ARB + 1)
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#define GL_DEBUG_SEVERITY_OFFSET(x) (x - GL_DEBUG_SEVERITY_HIGH_ARB + 1)
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static void APIENTRY gl_debug_proc(
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GLenum source, GLenum type, GLuint id, GLenum severity,
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@ -66,43 +32,58 @@ static void APIENTRY gl_debug_proc(
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UNUSED_PARAMETER(id);
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UNUSED_PARAMETER(data);
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if(severity == GL_DEBUG_SEVERITY_NOTIFICATION)
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severity = GL_DEBUG_SEVERITY_LOW + 1;
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char *source_str, *type_str, *severity_str;
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int source_table_offset = GL_DEBUG_SOURCE_OFFSET(source);
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int type_table_offset = GL_DEBUG_TYPE_OFFSET(type);
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int sev_table_offset = GL_DEBUG_SEVERITY_OFFSET(severity);
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int source_table_size =
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sizeof(debug_source_table) / sizeof(debug_source_table[0]);
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int type_table_size =
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sizeof(debug_type_table) / sizeof(debug_type_table[0]);
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int sev_table_size =
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sizeof(debug_severity_table) / sizeof(debug_severity_table[0]);
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if(source_table_offset <= 0 || source_table_offset >= source_table_size)
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{
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blog(LOG_DEBUG, "Unknown source value: 0x%x", source);
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source_table_offset = 0;
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switch(source) {
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case GL_DEBUG_SOURCE_API:
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source_str = "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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source_str = "Window System"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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source_str = "Shader Compiler"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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source_str = "Third Party"; break;
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case GL_DEBUG_SOURCE_APPLICATION:
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source_str = "Application"; break;
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case GL_DEBUG_SOURCE_OTHER:
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source_str = "Other"; break;
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default:
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source_str = "Unknown";
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}
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if(type_table_offset <= 0 || type_table_offset >= type_table_size)
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{
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blog(LOG_DEBUG, "Unknown type value: 0x%x", type);
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type_table_offset = 0;
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switch(type) {
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case GL_DEBUG_TYPE_ERROR:
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type_str = "Error"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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type_str = "Deprecated Behavior"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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type_str = "Undefined Behavior"; break;
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case GL_DEBUG_TYPE_PORTABILITY:
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type_str = "Portability"; break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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type_str = "Performance"; break;
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case GL_DEBUG_TYPE_OTHER:
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type_str = "Other"; break;
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default:
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type_str = "Unknown";
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}
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if(sev_table_offset <= 0 || sev_table_offset >= sev_table_size)
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{
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blog(LOG_DEBUG, "Unknown severity value: 0x%x", severity);
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sev_table_offset = 0;
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switch(severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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severity_str = "High"; break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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severity_str = "Medium"; break;
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case GL_DEBUG_SEVERITY_LOW:
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severity_str = "Low"; break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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severity_str = "Notification"; break;
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default:
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severity_str = "Unknown";
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}
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blog(LOG_DEBUG,
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"[%s][%s]{%s}: %.*s",
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debug_source_table[source_table_offset],
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debug_type_table[type_table_offset],
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debug_severity_table[sev_table_offset],
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source_str, type_str, severity_str,
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length, message
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);
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}
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