Reimplement monitor capture

- Implement windows monitor capture (code is so much cleaner than in
   OBS1).  Will implement duplication capture later

 - Add GDI texture support to d3d11 graphics library

 - Fix precision issue with sleep timing, you have to call
   timeBeginPeriod otherwise windows sleep will be totally erratic.
This commit is contained in:
jp9000
2014-03-05 10:43:14 -07:00
parent 3415960d02
commit 4f7ab552df
23 changed files with 892 additions and 11 deletions

View File

@@ -513,3 +513,8 @@ extern void gl_getclientsize(struct gs_swap_chain *swap,
*width = rc.right;
*height = rc.bottom;
}
EXPORT bool gdi_texture_available(void)
{
return false;
}