Reimplement monitor capture
- Implement windows monitor capture (code is so much cleaner than in OBS1). Will implement duplication capture later - Add GDI texture support to d3d11 graphics library - Fix precision issue with sleep timing, you have to call timeBeginPeriod otherwise windows sleep will be totally erratic.
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@@ -513,3 +513,8 @@ extern void gl_getclientsize(struct gs_swap_chain *swap,
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*width = rc.right;
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*height = rc.bottom;
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}
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EXPORT bool gdi_texture_available(void)
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{
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return false;
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}
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