Reimplement monitor capture
- Implement windows monitor capture (code is so much cleaner than in OBS1). Will implement duplication capture later - Add GDI texture support to d3d11 graphics library - Fix precision issue with sleep timing, you have to call timeBeginPeriod otherwise windows sleep will be totally erratic.
This commit is contained in:
@@ -25,7 +25,8 @@ if(WIN32)
|
||||
util/threading-windows.c
|
||||
util/platform-windows.c)
|
||||
set(libobs_PLATFORM_DEPS
|
||||
w32-pthreads)
|
||||
w32-pthreads
|
||||
winmm.lib)
|
||||
elseif(APPLE)
|
||||
set(libobs_PLATFORM_SOURCES
|
||||
obs-cocoa.c
|
||||
|
Reference in New Issue
Block a user