Merge pull request #2251 from jpark37/lut-volume-texture
Use volume textures for LUT filter
This commit is contained in:
commit
4df9ce0cdf
@ -26,6 +26,7 @@ set(libobs-d3d11_SOURCES
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d3d11-stagesurf.cpp
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d3d11-subsystem.cpp
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d3d11-texture2d.cpp
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d3d11-texture3d.cpp
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d3d11-vertexbuffer.cpp
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d3d11-duplicator.cpp
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d3d11-rebuild.cpp
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@ -251,6 +251,70 @@ void gs_timer_range::Rebuild(ID3D11Device *dev)
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throw HRError("Failed to create timer", hr);
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}
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void gs_texture_3d::RebuildSharedTextureFallback()
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{
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td = {};
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td.Width = 2;
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td.Height = 2;
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td.Depth = 2;
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td.MipLevels = 1;
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td.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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width = td.Width;
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height = td.Height;
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depth = td.Depth;
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dxgiFormat = td.Format;
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levels = 1;
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resourceDesc = {};
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resourceDesc.Format = td.Format;
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resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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resourceDesc.Texture3D.MostDetailedMip = 0;
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resourceDesc.Texture3D.MipLevels = 1;
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isShared = false;
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}
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void gs_texture_3d::Rebuild(ID3D11Device *dev)
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{
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HRESULT hr;
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if (isShared) {
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hr = dev->OpenSharedResource((HANDLE)(uintptr_t)sharedHandle,
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__uuidof(ID3D11Texture3D),
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(void **)&texture);
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if (FAILED(hr)) {
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blog(LOG_WARNING,
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"Failed to rebuild shared texture: ", "0x%08lX",
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hr);
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RebuildSharedTextureFallback();
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}
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}
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if (!isShared) {
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hr = dev->CreateTexture3D(
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&td, data.size() ? srd.data() : nullptr, &texture);
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if (FAILED(hr))
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throw HRError("Failed to create 3D texture", hr);
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}
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hr = dev->CreateShaderResourceView(texture, &resourceDesc, &shaderRes);
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if (FAILED(hr))
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throw HRError("Failed to create resource view", hr);
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if (isRenderTarget)
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InitRenderTargets();
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acquired = false;
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if ((td.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0) {
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ComQIPtr<IDXGIResource> dxgi_res(texture);
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if (dxgi_res)
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GetSharedHandle(dxgi_res);
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device_texture_acquire_sync(this, 0, INFINITE);
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}
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}
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void SavedBlendState::Rebuild(ID3D11Device *dev)
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{
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HRESULT hr = dev->CreateBlendState(&bd, &state);
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@ -327,6 +391,9 @@ try {
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case gs_type::gs_timer_range:
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((gs_timer_range *)obj)->Release();
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break;
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case gs_type::gs_texture_3d:
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((gs_texture_3d *)obj)->Release();
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break;
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}
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obj = obj->next;
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@ -409,6 +476,9 @@ try {
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case gs_type::gs_timer_range:
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((gs_timer_range *)obj)->Rebuild(dev);
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break;
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case gs_type::gs_texture_3d:
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((gs_texture_3d *)obj)->Rebuild(dev);
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break;
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}
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obj = obj->next;
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@ -1169,19 +1169,23 @@ gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
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gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
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uint32_t height, uint32_t depth,
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enum gs_color_format color_format,
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uint32_t levels, const uint8_t **data,
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uint32_t levels,
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const uint8_t *const *data,
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uint32_t flags)
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{
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/* TODO */
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UNUSED_PARAMETER(device);
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UNUSED_PARAMETER(width);
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UNUSED_PARAMETER(height);
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UNUSED_PARAMETER(depth);
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UNUSED_PARAMETER(color_format);
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UNUSED_PARAMETER(levels);
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UNUSED_PARAMETER(data);
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UNUSED_PARAMETER(flags);
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return NULL;
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gs_texture *texture = NULL;
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try {
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texture = new gs_texture_3d(device, width, height, depth,
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color_format, levels, data, flags);
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} catch (const HRError &error) {
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blog(LOG_ERROR, "device_voltexture_create (D3D11): %s (%08lX)",
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error.str, error.hr);
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LogD3D11ErrorDetails(error, device);
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} catch (const char *error) {
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blog(LOG_ERROR, "device_voltexture_create (D3D11): %s", error);
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}
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return texture;
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}
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gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
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@ -294,6 +294,7 @@ enum class gs_type {
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gs_swap_chain,
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gs_timer,
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gs_timer_range,
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gs_texture_3d,
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};
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struct gs_obj {
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@ -458,10 +459,10 @@ struct gs_texture_2d : gs_texture {
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D3D11_TEXTURE2D_DESC td = {};
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void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd);
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void InitTexture(const uint8_t **data);
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void InitTexture(const uint8_t *const *data);
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void InitResourceView();
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void InitRenderTargets();
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void BackupTexture(const uint8_t **data);
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void BackupTexture(const uint8_t *const *data);
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void GetSharedHandle(IDXGIResource *dxgi_res);
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void RebuildSharedTextureFallback();
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@ -482,7 +483,7 @@ struct gs_texture_2d : gs_texture {
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gs_texture_2d(gs_device_t *device, uint32_t width, uint32_t height,
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gs_color_format colorFormat, uint32_t levels,
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const uint8_t **data, uint32_t flags,
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const uint8_t *const *data, uint32_t flags,
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gs_texture_type type, bool gdiCompatible,
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bool nv12 = false);
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@ -491,6 +492,56 @@ struct gs_texture_2d : gs_texture {
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gs_texture_2d(gs_device_t *device, uint32_t handle);
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};
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struct gs_texture_3d : gs_texture {
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ComPtr<ID3D11Texture3D> texture;
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ComPtr<ID3D11RenderTargetView> renderTarget[6];
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uint32_t width = 0, height = 0, depth = 0;
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uint32_t flags = 0;
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DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN;
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bool isRenderTarget = false;
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bool isDynamic = false;
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bool isShared = false;
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bool genMipmaps = false;
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uint32_t sharedHandle = GS_INVALID_HANDLE;
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bool chroma = false;
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bool acquired = false;
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vector<vector<uint8_t>> data;
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vector<D3D11_SUBRESOURCE_DATA> srd;
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D3D11_TEXTURE3D_DESC td = {};
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void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd);
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void InitTexture(const uint8_t *const *data);
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void InitResourceView();
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void InitRenderTargets();
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void BackupTexture(const uint8_t *const *data);
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void GetSharedHandle(IDXGIResource *dxgi_res);
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void RebuildSharedTextureFallback();
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void Rebuild(ID3D11Device *dev);
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void RebuildNV12_Y(ID3D11Device *dev);
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void RebuildNV12_UV(ID3D11Device *dev);
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inline void Release()
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{
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texture.Release();
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for (auto &rt : renderTarget)
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rt.Release();
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shaderRes.Release();
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}
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inline gs_texture_3d() : gs_texture(GS_TEXTURE_3D, 0, GS_UNKNOWN) {}
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gs_texture_3d(gs_device_t *device, uint32_t width, uint32_t height,
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uint32_t depth, gs_color_format colorFormat,
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uint32_t levels, const uint8_t *const *data,
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uint32_t flags);
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gs_texture_3d(gs_device_t *device, uint32_t handle);
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};
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struct gs_zstencil_buffer : gs_obj {
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ComPtr<ID3D11Texture2D> texture;
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ComPtr<ID3D11DepthStencilView> view;
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@ -27,7 +27,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
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size_t curTex = 0;
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if (!actual_levels)
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actual_levels = gs_get_total_levels(width, height);
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actual_levels = gs_get_total_levels(width, height, 1);
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rowSizeBytes /= 8;
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@ -48,7 +48,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
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}
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}
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void gs_texture_2d::BackupTexture(const uint8_t **data)
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void gs_texture_2d::BackupTexture(const uint8_t *const *data)
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{
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this->data.resize(levels);
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@ -66,8 +66,10 @@ void gs_texture_2d::BackupTexture(const uint8_t **data)
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vector<uint8_t> &subData = this->data[i];
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memcpy(&subData[0], data[i], texSize);
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w /= 2;
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h /= 2;
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if (w > 1)
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w /= 2;
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if (h > 1)
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h /= 2;
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}
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}
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@ -87,7 +89,7 @@ void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
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}
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}
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void gs_texture_2d::InitTexture(const uint8_t **data)
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void gs_texture_2d::InitTexture(const uint8_t *const *data)
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{
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HRESULT hr;
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@ -226,7 +228,7 @@ void gs_texture_2d::InitRenderTargets()
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gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
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uint32_t height, gs_color_format colorFormat,
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uint32_t levels, const uint8_t **data,
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uint32_t levels, const uint8_t *const *data,
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uint32_t flags_, gs_texture_type type,
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bool gdiCompatible, bool nv12_)
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: gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),
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252
libobs-d3d11/d3d11-texture3d.cpp
Normal file
252
libobs-d3d11/d3d11-texture3d.cpp
Normal file
@ -0,0 +1,252 @@
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <util/base.h>
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#include "d3d11-subsystem.hpp"
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void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
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{
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uint32_t rowSizeBits = width * gs_get_format_bpp(format);
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uint32_t sliceSizeBytes = height * rowSizeBits / 8;
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uint32_t actual_levels = levels;
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if (!actual_levels)
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actual_levels = gs_get_total_levels(width, height, depth);
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uint32_t newRowSize = rowSizeBits / 8;
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uint32_t newSlizeSize = sliceSizeBytes;
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for (uint32_t level = 0; level < actual_levels; ++level) {
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D3D11_SUBRESOURCE_DATA newSRD;
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newSRD.pSysMem = data[level].data();
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newSRD.SysMemPitch = newRowSize;
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newSRD.SysMemSlicePitch = newSlizeSize;
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srd.push_back(newSRD);
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newRowSize /= 2;
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newSlizeSize /= 4;
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}
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}
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void gs_texture_3d::BackupTexture(const uint8_t *const *data)
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{
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this->data.resize(levels);
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uint32_t w = width;
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uint32_t h = height;
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uint32_t d = depth;
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const uint32_t bbp = gs_get_format_bpp(format);
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for (uint32_t i = 0; i < levels; i++) {
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if (!data[i])
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break;
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const uint32_t texSize = bbp * w * h * d / 8;
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this->data[i].resize(texSize);
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vector<uint8_t> &subData = this->data[i];
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memcpy(&subData[0], data[i], texSize);
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if (w > 1)
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w /= 2;
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if (h > 1)
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h /= 2;
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if (d > 1)
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d /= 2;
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}
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}
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void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
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{
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HANDLE handle;
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HRESULT hr;
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hr = dxgi_res->GetSharedHandle(&handle);
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if (FAILED(hr)) {
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blog(LOG_WARNING,
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"GetSharedHandle: Failed to "
|
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"get shared handle: %08lX",
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hr);
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} else {
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sharedHandle = (uint32_t)(uintptr_t)handle;
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}
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}
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void gs_texture_3d::InitTexture(const uint8_t *const *data)
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{
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HRESULT hr;
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memset(&td, 0, sizeof(td));
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td.Width = width;
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td.Height = height;
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td.Depth = depth;
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td.MipLevels = genMipmaps ? 0 : levels;
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td.Format = dxgiFormat;
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td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
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td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
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if (type == GS_TEXTURE_CUBE)
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td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
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|
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if (isRenderTarget)
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td.BindFlags |= D3D11_BIND_RENDER_TARGET;
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|
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if ((flags & GS_SHARED_KM_TEX) != 0)
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td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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else if ((flags & GS_SHARED_TEX) != 0)
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td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
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|
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if (data) {
|
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BackupTexture(data);
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InitSRD(srd);
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}
|
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|
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hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL,
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texture.Assign());
|
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if (FAILED(hr))
|
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throw HRError("Failed to create 3D texture", hr);
|
||||
|
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if (isShared) {
|
||||
ComPtr<IDXGIResource> dxgi_res;
|
||||
|
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texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
|
||||
|
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hr = texture->QueryInterface(__uuidof(IDXGIResource),
|
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(void **)&dxgi_res);
|
||||
if (FAILED(hr)) {
|
||||
blog(LOG_WARNING,
|
||||
"InitTexture: Failed to query "
|
||||
"interface: %08lX",
|
||||
hr);
|
||||
} else {
|
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GetSharedHandle(dxgi_res);
|
||||
|
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if (flags & GS_SHARED_KM_TEX) {
|
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ComPtr<IDXGIKeyedMutex> km;
|
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hr = texture->QueryInterface(
|
||||
__uuidof(IDXGIKeyedMutex),
|
||||
(void **)&km);
|
||||
if (FAILED(hr)) {
|
||||
throw HRError("Failed to query "
|
||||
"IDXGIKeyedMutex",
|
||||
hr);
|
||||
}
|
||||
|
||||
km->AcquireSync(0, INFINITE);
|
||||
acquired = true;
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void gs_texture_3d::InitResourceView()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
memset(&resourceDesc, 0, sizeof(resourceDesc));
|
||||
resourceDesc.Format = dxgiFormat;
|
||||
|
||||
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
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resourceDesc.Texture3D.MostDetailedMip = 0;
|
||||
resourceDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
|
||||
|
||||
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
|
||||
shaderRes.Assign());
|
||||
if (FAILED(hr))
|
||||
throw HRError("Failed to create resource view", hr);
|
||||
}
|
||||
|
||||
void gs_texture_3d::InitRenderTargets()
|
||||
{
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtv;
|
||||
rtv.Format = dxgiFormat;
|
||||
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
|
||||
rtv.Texture3D.MipSlice = 0;
|
||||
rtv.Texture3D.WSize = 1;
|
||||
|
||||
for (UINT i = 0; i < 6; i++) {
|
||||
rtv.Texture3D.FirstWSlice = i;
|
||||
const HRESULT hr = device->device->CreateRenderTargetView(
|
||||
texture, &rtv, renderTarget[i].Assign());
|
||||
if (FAILED(hr))
|
||||
throw HRError("Failed to create volume render "
|
||||
"target view",
|
||||
hr);
|
||||
}
|
||||
}
|
||||
|
||||
#define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
|
||||
|
||||
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width,
|
||||
uint32_t height, uint32_t depth,
|
||||
gs_color_format colorFormat, uint32_t levels,
|
||||
const uint8_t *const *data, uint32_t flags_)
|
||||
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels,
|
||||
colorFormat),
|
||||
width(width),
|
||||
height(height),
|
||||
depth(depth),
|
||||
flags(flags_),
|
||||
dxgiFormat(ConvertGSTextureFormat(format)),
|
||||
isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
|
||||
isDynamic((flags_ & GS_DYNAMIC) != 0),
|
||||
isShared((flags_ & SHARED_FLAGS) != 0),
|
||||
genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
|
||||
sharedHandle(GS_INVALID_HANDLE)
|
||||
{
|
||||
InitTexture(data);
|
||||
InitResourceView();
|
||||
|
||||
if (isRenderTarget)
|
||||
InitRenderTargets();
|
||||
}
|
||||
|
||||
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
|
||||
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
|
||||
isShared(true),
|
||||
sharedHandle(handle)
|
||||
{
|
||||
HRESULT hr;
|
||||
hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
|
||||
IID_PPV_ARGS(texture.Assign()));
|
||||
if (FAILED(hr))
|
||||
throw HRError("Failed to open shared 3D texture", hr);
|
||||
|
||||
texture->GetDesc(&td);
|
||||
|
||||
this->type = GS_TEXTURE_3D;
|
||||
this->format = ConvertDXGITextureFormat(td.Format);
|
||||
this->levels = 1;
|
||||
this->device = device;
|
||||
|
||||
this->width = td.Width;
|
||||
this->height = td.Height;
|
||||
this->depth = td.Depth;
|
||||
this->dxgiFormat = td.Format;
|
||||
|
||||
memset(&resourceDesc, 0, sizeof(resourceDesc));
|
||||
resourceDesc.Format = td.Format;
|
||||
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
||||
resourceDesc.Texture3D.MostDetailedMip = 0;
|
||||
resourceDesc.Texture3D.MipLevels = 1;
|
||||
|
||||
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
|
||||
shaderRes.Assign());
|
||||
if (FAILED(hr))
|
||||
throw HRError("Failed to create shader resource view", hr);
|
||||
}
|
@ -58,6 +58,7 @@ set(libobs-opengl_SOURCES
|
||||
gl-stagesurf.c
|
||||
gl-subsystem.c
|
||||
gl-texture2d.c
|
||||
gl-texture3d.c
|
||||
gl-texturecube.c
|
||||
gl-vertexbuffer.c
|
||||
gl-zstencil.c)
|
||||
|
@ -45,13 +45,10 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
|
||||
data++;
|
||||
|
||||
size /= 4;
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
if (width > 1)
|
||||
width /= 2;
|
||||
if (height > 1)
|
||||
height /= 2;
|
||||
}
|
||||
|
||||
if (data)
|
||||
|
@ -349,24 +349,6 @@ uint32_t device_get_height(const gs_device_t *device)
|
||||
}
|
||||
}
|
||||
|
||||
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
|
||||
uint32_t height, uint32_t depth,
|
||||
enum gs_color_format color_format,
|
||||
uint32_t levels, const uint8_t **data,
|
||||
uint32_t flags)
|
||||
{
|
||||
/* TODO */
|
||||
UNUSED_PARAMETER(device);
|
||||
UNUSED_PARAMETER(width);
|
||||
UNUSED_PARAMETER(height);
|
||||
UNUSED_PARAMETER(depth);
|
||||
UNUSED_PARAMETER(color_format);
|
||||
UNUSED_PARAMETER(levels);
|
||||
UNUSED_PARAMETER(data);
|
||||
UNUSED_PARAMETER(flags);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
gs_samplerstate_t *
|
||||
device_samplerstate_create(gs_device_t *device,
|
||||
const struct gs_sampler_info *info)
|
||||
|
@ -527,6 +527,16 @@ struct gs_texture_2d {
|
||||
GLuint unpack_buffer;
|
||||
};
|
||||
|
||||
struct gs_texture_3d {
|
||||
struct gs_texture base;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t depth;
|
||||
bool gen_mipmaps;
|
||||
GLuint unpack_buffer;
|
||||
};
|
||||
|
||||
struct gs_texture_cube {
|
||||
struct gs_texture base;
|
||||
|
||||
|
@ -26,7 +26,7 @@ static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
|
||||
bool success;
|
||||
|
||||
if (!num_levels)
|
||||
num_levels = gs_get_total_levels(tex->width, tex->height);
|
||||
num_levels = gs_get_total_levels(tex->width, tex->height, 1);
|
||||
|
||||
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
|
||||
return false;
|
||||
@ -145,18 +145,25 @@ static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
|
||||
|
||||
void gs_texture_destroy(gs_texture_t *tex)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
if (!is_texture_2d(tex, "gs_texture_destroy"))
|
||||
return;
|
||||
|
||||
if (tex->cur_sampler)
|
||||
gs_samplerstate_destroy(tex->cur_sampler);
|
||||
|
||||
if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
|
||||
gl_delete_buffers(1, &tex2d->unpack_buffer);
|
||||
if (!tex->is_dummy && tex->is_dynamic) {
|
||||
if (tex->type == GS_TEXTURE_2D) {
|
||||
struct gs_texture_2d *tex2d =
|
||||
(struct gs_texture_2d *)tex;
|
||||
if (tex2d->unpack_buffer)
|
||||
gl_delete_buffers(1, &tex2d->unpack_buffer);
|
||||
} else if (tex->type == GS_TEXTURE_3D) {
|
||||
struct gs_texture_3d *tex3d =
|
||||
(struct gs_texture_3d *)tex;
|
||||
if (tex3d->unpack_buffer)
|
||||
gl_delete_buffers(1, &tex3d->unpack_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
if (tex->texture)
|
||||
gl_delete_textures(1, &tex->texture);
|
||||
@ -253,19 +260,22 @@ failed:
|
||||
|
||||
bool gs_texture_is_rect(const gs_texture_t *tex)
|
||||
{
|
||||
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
|
||||
if (!is_texture_2d(tex, "gs_texture_unmap")) {
|
||||
if (tex->type == GS_TEXTURE_3D)
|
||||
return false;
|
||||
|
||||
if (!is_texture_2d(tex, "gs_texture_is_rect")) {
|
||||
blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
|
||||
return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
|
||||
}
|
||||
|
||||
void *gs_texture_get_obj(gs_texture_t *tex)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
|
||||
if (!is_texture_2d(tex, "gs_texture_unmap")) {
|
||||
if (!is_texture_2d(tex, "gs_texture_get_obj")) {
|
||||
blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
|
||||
return NULL;
|
||||
}
|
||||
|
181
libobs-opengl/gl-texture3d.c
Normal file
181
libobs-opengl/gl-texture3d.c
Normal file
@ -0,0 +1,181 @@
|
||||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
static bool gl_init_volume(GLenum type, uint32_t num_levels, GLenum format,
|
||||
GLint internal_format, bool compressed,
|
||||
uint32_t width, uint32_t height, uint32_t depth,
|
||||
const uint8_t *const **p_data)
|
||||
{
|
||||
bool success = true;
|
||||
const uint8_t *const *data = p_data ? *p_data : NULL;
|
||||
uint32_t i;
|
||||
const uint32_t bpp = gs_get_format_bpp(format);
|
||||
|
||||
for (i = 0; i < num_levels; i++) {
|
||||
if (compressed) {
|
||||
uint32_t mip_size = width * height * depth * bpp / 8;
|
||||
glCompressedTexImage3D(GL_TEXTURE_3D, i,
|
||||
internal_format, width, height,
|
||||
depth, 0, mip_size,
|
||||
data ? *data : NULL);
|
||||
if (!gl_success("glCompressedTexImage3D"))
|
||||
success = false;
|
||||
|
||||
} else {
|
||||
glTexImage3D(GL_TEXTURE_3D, i, internal_format, width,
|
||||
height, depth, 0, format, type,
|
||||
data ? *data : NULL);
|
||||
if (!gl_success("glTexImage3D"))
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (data)
|
||||
data++;
|
||||
|
||||
if (width > 1)
|
||||
width /= 2;
|
||||
if (height > 1)
|
||||
height /= 2;
|
||||
if (depth > 1)
|
||||
depth /= 2;
|
||||
}
|
||||
|
||||
if (data)
|
||||
*p_data = data;
|
||||
return success;
|
||||
}
|
||||
|
||||
static bool upload_texture_3d(struct gs_texture_3d *tex,
|
||||
const uint8_t *const *data)
|
||||
{
|
||||
uint32_t num_levels = tex->base.levels;
|
||||
bool compressed = gs_is_compressed_format(tex->base.format);
|
||||
bool success;
|
||||
|
||||
if (!num_levels)
|
||||
num_levels = gs_get_total_levels(tex->width, tex->height,
|
||||
tex->depth);
|
||||
|
||||
if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
|
||||
return false;
|
||||
|
||||
success = gl_init_volume(tex->base.gl_type, num_levels,
|
||||
tex->base.gl_format,
|
||||
tex->base.gl_internal_format, compressed,
|
||||
tex->width, tex->height, tex->depth, &data);
|
||||
|
||||
if (!gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL,
|
||||
num_levels - 1))
|
||||
success = false;
|
||||
if (!gl_bind_texture(GL_TEXTURE_3D, 0))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
static bool create_pixel_unpack_buffer(struct gs_texture_3d *tex)
|
||||
{
|
||||
GLsizeiptr size;
|
||||
bool success = true;
|
||||
|
||||
if (!gl_gen_buffers(1, &tex->unpack_buffer))
|
||||
return false;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
|
||||
return false;
|
||||
|
||||
size = tex->width * gs_get_format_bpp(tex->base.format);
|
||||
if (!gs_is_compressed_format(tex->base.format)) {
|
||||
size /= 8;
|
||||
size = (size + 3) & 0xFFFFFFFC;
|
||||
size *= tex->height;
|
||||
size *= tex->depth;
|
||||
} else {
|
||||
size *= tex->height;
|
||||
size *= tex->depth;
|
||||
size /= 8;
|
||||
}
|
||||
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
|
||||
if (!gl_success("glBufferData"))
|
||||
success = false;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
|
||||
uint32_t height, uint32_t depth,
|
||||
enum gs_color_format color_format,
|
||||
uint32_t levels,
|
||||
const uint8_t *const *data,
|
||||
uint32_t flags)
|
||||
{
|
||||
struct gs_texture_3d *tex = bzalloc(sizeof(struct gs_texture_3d));
|
||||
tex->base.device = device;
|
||||
tex->base.type = GS_TEXTURE_3D;
|
||||
tex->base.format = color_format;
|
||||
tex->base.levels = levels;
|
||||
tex->base.gl_format = convert_gs_format(color_format);
|
||||
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
|
||||
tex->base.gl_type = get_gl_format_type(color_format);
|
||||
tex->base.gl_target = GL_TEXTURE_3D;
|
||||
tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
|
||||
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
|
||||
tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
|
||||
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
|
||||
tex->width = width;
|
||||
tex->height = height;
|
||||
tex->depth = depth;
|
||||
|
||||
if (!gl_gen_textures(1, &tex->base.texture))
|
||||
goto fail;
|
||||
|
||||
if (!tex->base.is_dummy) {
|
||||
if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
|
||||
goto fail;
|
||||
if (!upload_texture_3d(tex, data))
|
||||
goto fail;
|
||||
} else {
|
||||
if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
|
||||
goto fail;
|
||||
|
||||
bool compressed = gs_is_compressed_format(tex->base.format);
|
||||
bool did_init = gl_init_volume(tex->base.gl_type, 1,
|
||||
tex->base.gl_format,
|
||||
tex->base.gl_internal_format,
|
||||
compressed, tex->width,
|
||||
tex->height, tex->depth, NULL);
|
||||
did_init =
|
||||
gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
bool did_unbind = gl_bind_texture(GL_TEXTURE_3D, 0);
|
||||
if (!did_init || !did_unbind)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return (gs_texture_t *)tex;
|
||||
|
||||
fail:
|
||||
gs_texture_destroy((gs_texture_t *)tex);
|
||||
blog(LOG_ERROR, "device_voltexture_create (GL) failed");
|
||||
return NULL;
|
||||
}
|
@ -29,7 +29,7 @@ static inline bool upload_texture_cube(struct gs_texture_cube *tex,
|
||||
uint32_t i;
|
||||
|
||||
if (!num_levels)
|
||||
num_levels = gs_get_total_levels(tex->size, tex->size);
|
||||
num_levels = gs_get_total_levels(tex->size, tex->size, 1);
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
|
||||
|
@ -52,7 +52,8 @@ device_cubetexture_create(gs_device_t *device, uint32_t size,
|
||||
EXPORT gs_texture_t *
|
||||
device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height,
|
||||
uint32_t depth, enum gs_color_format color_format,
|
||||
uint32_t levels, const uint8_t **data, uint32_t flags);
|
||||
uint32_t levels, const uint8_t *const *data,
|
||||
uint32_t flags);
|
||||
EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device,
|
||||
uint32_t width, uint32_t height,
|
||||
enum gs_zstencil_format format);
|
||||
|
@ -53,7 +53,7 @@ struct gs_exports {
|
||||
gs_texture_t *(*device_voltexture_create)(
|
||||
gs_device_t *device, uint32_t width, uint32_t height,
|
||||
uint32_t depth, enum gs_color_format color_format,
|
||||
uint32_t levels, const uint8_t **data, uint32_t flags);
|
||||
uint32_t levels, const uint8_t *const *data, uint32_t flags);
|
||||
gs_zstencil_t *(*device_zstencil_create)(
|
||||
gs_device_t *device, uint32_t width, uint32_t height,
|
||||
enum gs_zstencil_format format);
|
||||
|
@ -938,10 +938,12 @@ static inline bool gs_is_compressed_format(enum gs_color_format format)
|
||||
return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
|
||||
}
|
||||
|
||||
static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
|
||||
static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
|
||||
uint32_t depth)
|
||||
{
|
||||
uint32_t size = width > height ? width : height;
|
||||
uint32_t num_levels = 0;
|
||||
size = size > depth ? size : depth;
|
||||
uint32_t num_levels = 1;
|
||||
|
||||
while (size > 1) {
|
||||
size /= 2;
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
/* clang-format on */
|
||||
|
||||
static const uint32_t LUT_WIDTH = 64;
|
||||
|
||||
struct lut_filter_data {
|
||||
obs_source_t *context;
|
||||
gs_effect_t *effect;
|
||||
@ -20,6 +22,8 @@ struct lut_filter_data {
|
||||
|
||||
char *file;
|
||||
float clut_amount;
|
||||
float clut_scale;
|
||||
float clut_offset;
|
||||
};
|
||||
|
||||
static const char *color_grade_filter_get_name(void *unused)
|
||||
@ -28,6 +32,54 @@ static const char *color_grade_filter_get_name(void *unused)
|
||||
return obs_module_text("ColorGradeFilter");
|
||||
}
|
||||
|
||||
static gs_texture_t *make_clut_texture(const enum gs_color_format format,
|
||||
const uint32_t image_width,
|
||||
const uint32_t image_height,
|
||||
const uint8_t *data)
|
||||
{
|
||||
if (image_width % LUT_WIDTH != 0)
|
||||
return NULL;
|
||||
|
||||
if (image_height % LUT_WIDTH != 0)
|
||||
return NULL;
|
||||
|
||||
const uint32_t pixel_count = LUT_WIDTH * LUT_WIDTH * LUT_WIDTH;
|
||||
if ((image_width * image_height) != pixel_count)
|
||||
return NULL;
|
||||
|
||||
const uint32_t bpp = gs_get_format_bpp(format);
|
||||
if (bpp % 8 != 0)
|
||||
return NULL;
|
||||
|
||||
const uint32_t pixel_size = bpp / 8;
|
||||
const uint32_t buffer_size = pixel_size * pixel_count;
|
||||
uint8_t *const buffer = bmalloc(buffer_size);
|
||||
const uint32_t macro_width = image_width / LUT_WIDTH;
|
||||
const uint32_t macro_height = image_height / LUT_WIDTH;
|
||||
uint8_t *cursor = buffer;
|
||||
for (uint32_t z = 0; z < LUT_WIDTH; ++z) {
|
||||
const int z_x = (z % macro_width) * LUT_WIDTH;
|
||||
const int z_y = (z / macro_height) * LUT_WIDTH;
|
||||
for (uint32_t y = 0; y < LUT_WIDTH; ++y) {
|
||||
const uint32_t row_index = image_width * (z_y + y);
|
||||
for (uint32_t x = 0; x < LUT_WIDTH; ++x) {
|
||||
const uint32_t index = row_index + z_x + x;
|
||||
memcpy(cursor, &data[pixel_size * index],
|
||||
pixel_size);
|
||||
|
||||
cursor += pixel_size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gs_texture_t *const texture =
|
||||
gs_voltexture_create(LUT_WIDTH, LUT_WIDTH, LUT_WIDTH, format, 1,
|
||||
(const uint8_t **)&buffer, 0);
|
||||
bfree(buffer);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
static void color_grade_filter_update(void *data, obs_data_t *settings)
|
||||
{
|
||||
struct lut_filter_data *filter = data;
|
||||
@ -49,10 +101,17 @@ static void color_grade_filter_update(void *data, obs_data_t *settings)
|
||||
|
||||
obs_enter_graphics();
|
||||
|
||||
gs_image_file_init_texture(&filter->image);
|
||||
gs_voltexture_destroy(filter->target);
|
||||
if (filter->image.loaded) {
|
||||
filter->target = make_clut_texture(filter->image.format,
|
||||
filter->image.cx,
|
||||
filter->image.cy,
|
||||
filter->image.texture_data);
|
||||
}
|
||||
|
||||
filter->target = filter->image.texture;
|
||||
filter->clut_amount = (float)clut_amount;
|
||||
filter->clut_scale = (float)(LUT_WIDTH - 1) / (float)LUT_WIDTH;
|
||||
filter->clut_offset = 0.5f / (float)LUT_WIDTH;
|
||||
|
||||
char *effect_path = obs_module_file("color_grade_filter.effect");
|
||||
gs_effect_destroy(filter->effect);
|
||||
@ -121,6 +180,7 @@ static void color_grade_filter_destroy(void *data)
|
||||
|
||||
obs_enter_graphics();
|
||||
gs_effect_destroy(filter->effect);
|
||||
gs_voltexture_destroy(filter->target);
|
||||
gs_image_file_free(&filter->image);
|
||||
obs_leave_graphics();
|
||||
|
||||
@ -149,6 +209,12 @@ static void color_grade_filter_render(void *data, gs_effect_t *effect)
|
||||
param = gs_effect_get_param_by_name(filter->effect, "clut_amount");
|
||||
gs_effect_set_float(param, filter->clut_amount);
|
||||
|
||||
param = gs_effect_get_param_by_name(filter->effect, "clut_scale");
|
||||
gs_effect_set_float(param, filter->clut_scale);
|
||||
|
||||
param = gs_effect_get_param_by_name(filter->effect, "clut_offset");
|
||||
gs_effect_set_float(param, filter->clut_offset);
|
||||
|
||||
obs_source_process_filter_end(filter->context, filter->effect, 0, 0);
|
||||
|
||||
UNUSED_PARAMETER(effect);
|
||||
|
BIN
plugins/obs-filters/data/LUTs/grayscale.png
Normal file
BIN
plugins/obs-filters/data/LUTs/grayscale.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 78 KiB |
@ -1,13 +1,16 @@
|
||||
uniform float4x4 ViewProj;
|
||||
uniform texture2d image;
|
||||
|
||||
uniform texture2d clut;
|
||||
uniform texture3d clut;
|
||||
uniform float clut_amount;
|
||||
uniform float clut_scale;
|
||||
uniform float clut_offset;
|
||||
|
||||
sampler_state textureSampler {
|
||||
Filter = Linear;
|
||||
AddressU = Clamp;
|
||||
AddressV = Clamp;
|
||||
AddressW = Clamp;
|
||||
};
|
||||
|
||||
struct VertDataIn {
|
||||
@ -31,29 +34,11 @@ VertDataOut VSDefault(VertDataIn v_in)
|
||||
float4 LUT(VertDataOut v_in) : TARGET
|
||||
{
|
||||
float4 textureColor = image.Sample(textureSampler, v_in.uv);
|
||||
float blueColor = textureColor.b * 63.0;
|
||||
|
||||
float2 quad1;
|
||||
quad1.y = floor(floor(blueColor) / 8.0);
|
||||
quad1.x = floor(blueColor) - (quad1.y * 8.0);
|
||||
float3 clut_uvw = textureColor.rgb * clut_scale + clut_offset;
|
||||
float3 luttedColor = clut.Sample(textureSampler, clut_uvw).rgb;
|
||||
|
||||
float2 quad2;
|
||||
quad2.y = floor(ceil(blueColor) / 8.0);
|
||||
quad2.x = ceil(blueColor) - (quad2.y * 8.0);
|
||||
|
||||
float2 texPos1;
|
||||
texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);
|
||||
texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g);
|
||||
|
||||
float2 texPos2;
|
||||
texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);
|
||||
texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g);
|
||||
|
||||
float4 newColor1 = clut.Sample(textureSampler, texPos1);
|
||||
float4 newColor2 = clut.Sample(textureSampler, texPos2);
|
||||
float4 luttedColor = lerp(newColor1, newColor2, frac(blueColor));
|
||||
|
||||
float4 final_color = lerp(textureColor, luttedColor, clut_amount);
|
||||
float3 final_color = lerp(textureColor.rgb, luttedColor, clut_amount);
|
||||
return float4(final_color.rgb, textureColor.a);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user