obs-transitions: Implement fade transition
A basic fade transition that fades to/from a source via a simple cross fade.
This commit is contained in:
13
plugins/obs-transitions/CMakeLists.txt
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13
plugins/obs-transitions/CMakeLists.txt
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project(obs-transitions)
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set(obs-transitions_SOURCES
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obs-transitions.c
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transition-fade.c
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)
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add_library(obs-transitions MODULE
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${obs-transitions_SOURCES})
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target_link_libraries(obs-transitions
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libobs)
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install_obs_plugin_with_data(obs-transitions data)
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39
plugins/obs-transitions/data/fade_transition.effect
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39
plugins/obs-transitions/data/fade_transition.effect
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uniform float4x4 ViewProj;
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uniform texture2d tex_a;
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uniform texture2d tex_b;
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uniform float fade_val;
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sampler_state textureSampler {
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Filter = Linear;
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AddressU = Clamp;
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AddressV = Clamp;
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};
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struct VertData {
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float4 pos : POSITION;
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float2 uv : TEXCOORD0;
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};
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VertData VSDefault(VertData v_in)
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{
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VertData vert_out;
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vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
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vert_out.uv = v_in.uv;
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return vert_out;
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}
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float4 PSFade(VertData v_in) : TARGET
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{
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float4 a_val = tex_a.Sample(textureSampler, v_in.uv);
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float4 b_val = tex_b.Sample(textureSampler, v_in.uv);
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return lerp(a_val, b_val, fade_val);
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}
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technique Fade
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{
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pass
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{
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vertex_shader = VSDefault(v_in);
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pixel_shader = PSFade(v_in);
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}
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}
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1
plugins/obs-transitions/data/locale/en-US.ini
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1
plugins/obs-transitions/data/locale/en-US.ini
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FadeTransition="Fade"
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13
plugins/obs-transitions/obs-transitions.c
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13
plugins/obs-transitions/obs-transitions.c
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#include <obs-module.h>
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OBS_DECLARE_MODULE()
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OBS_MODULE_USE_DEFAULT_LOCALE("obs-transitions", "en-US")
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extern struct obs_source_info fade_transition;
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bool obs_module_load(void)
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{
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obs_register_source(&fade_transition);
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return true;
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}
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100
plugins/obs-transitions/transition-fade.c
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100
plugins/obs-transitions/transition-fade.c
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#include <obs-module.h>
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struct fade_info {
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obs_source_t *source;
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gs_effect_t *effect;
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gs_eparam_t *a_param;
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gs_eparam_t *b_param;
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gs_eparam_t *fade_param;
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};
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static const char *fade_get_name(void *type_data)
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{
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UNUSED_PARAMETER(type_data);
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return obs_module_text("FadeTransition");
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}
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void *fade_create(obs_data_t *settings, obs_source_t *source)
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{
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struct fade_info *fade;
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char *file = obs_module_file("fade_transition.effect");
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gs_effect_t *effect;
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obs_enter_graphics();
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effect = gs_effect_create_from_file(file, NULL);
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obs_leave_graphics();
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bfree(file);
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if (!effect) {
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blog(LOG_ERROR, "Could not find fade_transition.effect");
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return NULL;
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}
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fade = bmalloc(sizeof(*fade));
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fade->source = source;
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fade->effect = effect;
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fade->a_param = gs_effect_get_param_by_name(effect, "tex_a");
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fade->b_param = gs_effect_get_param_by_name(effect, "tex_b");
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fade->fade_param = gs_effect_get_param_by_name(effect, "fade_val");
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UNUSED_PARAMETER(settings);
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return fade;
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}
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void fade_destroy(void *data)
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{
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struct fade_info *fade = data;
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bfree(fade);
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}
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static void fade_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t,
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uint32_t cx, uint32_t cy)
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{
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struct fade_info *fade = data;
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gs_effect_set_texture(fade->a_param, a);
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gs_effect_set_texture(fade->b_param, b);
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gs_effect_set_float(fade->fade_param, t);
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while (gs_effect_loop(fade->effect, "Fade"))
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gs_draw_sprite(NULL, 0, cx, cy);
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}
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void fade_video_render(void *data, gs_effect_t *effect)
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{
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struct fade_info *fade = data;
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obs_transition_video_render(fade->source, fade_callback);
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UNUSED_PARAMETER(effect);
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}
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static float mix_a(void *data, float t)
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{
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UNUSED_PARAMETER(data);
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return 1.0f - t;
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}
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static float mix_b(void *data, float t)
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{
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UNUSED_PARAMETER(data);
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return t;
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}
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bool fade_audio_render(void *data, uint64_t *ts_out,
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struct obs_source_audio_mix *audio, uint32_t mixers,
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size_t channels, size_t sample_rate)
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{
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struct fade_info *fade = data;
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return obs_transition_audio_render(fade->source, ts_out,
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audio, mixers, channels, sample_rate, mix_a, mix_b);
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}
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struct obs_source_info fade_transition = {
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.id = "fade_transition",
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.type = OBS_SOURCE_TYPE_TRANSITION,
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.get_name = fade_get_name,
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.create = fade_create,
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.destroy = fade_destroy,
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.video_render = fade_video_render,
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.audio_render = fade_audio_render
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};
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