Change _DEBUG coverage a bit

This commit is contained in:
Zachary Lund 2014-01-05 19:55:19 -06:00
parent fee0d9a8f3
commit 4aef1d00d1

View File

@ -18,6 +18,7 @@
#include <graphics/matrix3.h> #include <graphics/matrix3.h>
#include "gl-subsystem.h" #include "gl-subsystem.h"
#ifdef _DEBUG
/* Tables for OpenGL debug */ /* Tables for OpenGL debug */
static const char* debug_source_table[] = { static const char* debug_source_table[] = {
"API", "API",
@ -49,7 +50,6 @@ static const char* debug_severity_table[] = {
#define GL_DEBUG_TYPE_OFFSET(x) (x - GL_DEBUG_TYPE_ERROR_ARB) #define GL_DEBUG_TYPE_OFFSET(x) (x - GL_DEBUG_TYPE_ERROR_ARB)
#define GL_DEBUG_SEVERITY_OFFSET(x) (x - GL_DEBUG_SEVERITY_HIGH_ARB) #define GL_DEBUG_SEVERITY_OFFSET(x) (x - GL_DEBUG_SEVERITY_HIGH_ARB)
#ifdef _DEBUG
static void gl_debug_proc( static void gl_debug_proc(
GLenum source, GLenum type, GLuint id, GLenum severity, GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, GLvoid *data ) GLsizei length, const GLchar *message, GLvoid *data )