renamed some files to be a bit more consistent
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153
libobs-d3d11/d3d11-texture2d.cpp
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153
libobs-d3d11/d3d11-texture2d.cpp
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "util/base.h"
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#include "GS_D3D11SubSystem.hpp"
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void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd, void **data)
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{
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uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
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uint32_t texSizeBytes = height * rowSizeBytes / 8;
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size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
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uint32_t actual_levels = levels;
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if (!actual_levels)
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actual_levels = gs_num_total_levels(width, height);
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rowSizeBytes /= 8;
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for (size_t i = 0; i < textures; i++) {
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uint32_t newRowSize = rowSizeBytes;
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uint32_t newTexSize = texSizeBytes;
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for (uint32_t j = 0; j < actual_levels; j++) {
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D3D11_SUBRESOURCE_DATA newSRD;
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newSRD.pSysMem = *data;
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newSRD.SysMemPitch = newRowSize;
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newSRD.SysMemSlicePitch = newTexSize;
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srd.push_back(newSRD);
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newRowSize /= 2;
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newTexSize /= 4;
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data++;
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}
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}
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}
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void gs_texture_2d::InitTexture(void **data)
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{
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vector<D3D11_SUBRESOURCE_DATA> srd;
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D3D11_TEXTURE2D_DESC td;
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HRESULT hr;
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memset(&td, 0, sizeof(td));
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td.Width = width;
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td.Height = height;
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td.MipLevels = genMipmaps ? 0 : levels;
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td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
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td.Format = dxgiFormat;
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td.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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td.SampleDesc.Count = 1;
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td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
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td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC :
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D3D11_USAGE_DEFAULT;
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if (type == GS_TEXTURE_CUBE)
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td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
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if (isRenderTarget || isGDICompatible)
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td.BindFlags |= D3D10_BIND_RENDER_TARGET;
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if (data)
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InitSRD(srd, data);
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hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
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texture.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create 2D texture", hr);
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}
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void gs_texture_2d::InitResourceView()
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC resourceDesc;
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HRESULT hr;
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memset(&resourceDesc, 0, sizeof(resourceDesc));
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resourceDesc.Format = dxgiFormat;
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if (type == GS_TEXTURE_CUBE) {
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resourceDesc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURECUBE;
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resourceDesc.TextureCube.MipLevels = genMipmaps ? -1 : 1;
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} else {
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resourceDesc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
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resourceDesc.Texture2D.MipLevels = genMipmaps ? -1 : 1;
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}
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hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
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shaderRes.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create resource view", hr);
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}
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void gs_texture_2d::InitRenderTargets()
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{
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HRESULT hr;
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if (type == GS_TEXTURE_2D) {
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hr = device->device->CreateRenderTargetView(texture, NULL,
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renderTarget[0].Assign());
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if (FAILED(hr))
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throw HRError("Failed to create render target view",
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hr);
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} else {
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D3D11_RENDER_TARGET_VIEW_DESC rtv;
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rtv.Format = dxgiFormat;
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rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
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rtv.Texture2DArray.MipSlice = 0;
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rtv.Texture2DArray.ArraySize = 1;
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for (UINT i = 0; i < 6; i++) {
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rtv.Texture2DArray.FirstArraySlice = i;
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hr = device->device->CreateRenderTargetView(texture,
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&rtv, renderTarget[i].Assign());
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if (FAILED(hr))
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throw HRError("Failed to create cube render "
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"target view", hr);
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}
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}
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}
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gs_texture_2d::gs_texture_2d(device_t device, uint32_t width, uint32_t height,
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gs_color_format colorFormat, uint32_t levels, void **data,
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uint32_t flags, gs_texture_type type, bool gdiCompatible,
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bool shared)
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: gs_texture (device, type, levels),
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width (width),
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height (height),
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format (colorFormat),
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dxgiFormat (ConvertGSTextureFormat(format)),
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isGDICompatible (gdiCompatible),
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isShared (shared),
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isDynamic ((flags & GS_DYNAMIC) != 0),
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isRenderTarget ((flags & GS_RENDERTARGET) != 0),
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genMipmaps ((flags & GS_BUILDMIPMAPS) != 0)
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{
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InitTexture(data);
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InitResourceView();
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if (isRenderTarget)
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InitRenderTargets();
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}
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