Full rewrite of all CMakeLists
CMake now works on all platforms
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68
libobs-opengl/CMakeLists.txt
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68
libobs-opengl/CMakeLists.txt
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project(libobs-opengl)
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include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIRS})
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include_directories(SYSTEM glew/include)
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add_definitions(-DGLEW_STATIC)
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add_definitions(-DLIBOBS_EXPORTS)
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if(WIN32)
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set(libobs-opengl_PLATFORM_SOURCES
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gl-windows.c)
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elseif(APPLE)
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set(libobs-opengl_PLATFORM_SOURCES
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gl-cocoa.m)
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set_source_files_properties(${libobs-opengl_PLATFORM_SOURCES}
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PROPERTIES
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LANGUAGE C)
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find_library(COCOA Cocoa)
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mark_as_advanced(COCOA)
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include_directories(${COCOA})
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find_library(IOSURF IOSurface)
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include_directories(${IOSURF})
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mark_as_advanced(${IOSURF})
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set(libobs-opengl_PLATFORM_DEPS
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${COCOA}
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${IOSURF})
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endif()
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set(libobs-opengl_SOURCES
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${libobs-opengl_PLATFORM_SOURCES}
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gl-helpers.c
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gl-indexbuffer.c
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gl-shader.c
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gl-shaderparser.c
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gl-stagesurf.c
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gl-subsystem.c
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gl-texture2d.c
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gl-texturecube.c
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gl-vertexbuffer.c
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gl-zstencil.c
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glew/src/glew.c)
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set(libobs-opengl_HEADERS
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gl-exports.h
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gl-helpers.h
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gl-shaderparser.h
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gl-subsystem.h)
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add_library(libobs-opengl MODULE
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${libobs-opengl_SOURCES}
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${libobs-opengl_HEADERS})
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set_target_properties(libobs-opengl
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PROPERTIES
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OUTPUT_NAME libobs-opengl
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PREFIX "")
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target_link_libraries(libobs-opengl
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libobs
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${libobs-opengl_PLATFORM_DEPS}
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${OPENGL_LIBRARIES})
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install_obs_core(libobs-opengl)
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